MT-CTF / maps

All the maps used on the CTF server
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Add new map "Cargo Port" by Themostrandom01 #289

Closed HobbitPower closed 6 months ago

LuismiInTheZone commented 1 year ago

Everything looks all right, but the only problem (for me) is that the map is too small and easy to go to the other base. I also keep thinking that where's the base put... that looks like the map abandoned battlefield... But in general I like a lot how you made the buildings, looks very cool but... I don't know, I feel something is missing... 🤔

Now to the .conf file part:

Why not adding classic to your map? I don't know if you have some variation or problem that can affect to classic...

Keep in there, great job

lazylier commented 1 year ago

It's nicely built, but maybe a little small. It's confusing that the message saying to look in the sewers, but there doesn't seem to be anything there to find.

a-blob commented 1 year ago

I like the builds on the map. I don't really see a very big problem with the map being small. However, I do find it weird that the cargos are made out of wool blocks. It looks unnatural. I'm not sure what the hint means because I didn't find anything in the sewers. I find the map a bit like Abandoned Battlefield. I didn't find any problems with the map for now.

HobbitPower commented 1 year ago

Will add the WIP Label, since Terraformer was about to change/add some things. (@a-blob I understand what you mean about the wool, but Minetest unfortunately only offers a small selection of red/blue blocks)

src4026 commented 1 year ago

So I had a look at the map. Everything seems well and good for now :+1:. I found some inconsistencies in the block types, that is, indestructible and destructible variants of blocks as in the video below :point_down:

https://github.com/MT-CTF/maps/assets/129506166/8ada924d-2fe2-4f48-880d-ff0def4c297e

And I would like to mention a block that might have been placed on accident in the ship: Screenshot from 2023-06-17 16-19-59

The current hint doesn't make sense as far as the treasures go, as they are located in the ship and not the sewers (Or are treasures in the sewers too?). [as noted by other people who reviewed this map too] Overall, the map is good, and well-made. The sewer system was quite good in design aspects, mine was just a lazy one, I suppose I should not put too much burden on myself as my map had other things more important. I haven't checked everything for your information.

src4026 commented 1 year ago

I have edited the above comment as there were some issues in the images :point_up:

LuismiInTheZone commented 1 year ago

Ok the map looks great, maybe some indestructible bugs, I don't know if you did it like that on purpose... (other indestructible bugs are leaves) errors In the image, at the point where there are leaves, from there, I can't destroy them anymore.

Also the hint doesn't make sense, I would recommend you puting something about the ores.

(I don't know if you noticed this but mese is indestructible)

LuismiInTheZone commented 1 year ago

Another thing, ores are wrong, there aren't the same ammount in each team part:

Team red: 4 diamonds, 10 mese (indestructible) Team blue: 11 diamonds, 6 mese (indestructible)

Then you also have the ones of the middle, but those can be taken by both teams

LuismiInTheZone commented 1 year ago

You changed almost nothing of what we told you, you only changed the trucks, which are now indestructible, and the minerals, but they are still unbalanced:

red: mese 21, diamonds 10 blue: mese 19, diamonds 14

Please read all of our comments again and correct them, and later, keep the minerals balanced, delete them and put them again correctly if you want.

LuismiInTheZone commented 1 year ago

Ok here is the review: the ores are now correct, the problem is that you didn't fix what we told you of destructible/indestructible blocks. Isn't necessary but would be better if you do it as we told you to do everything destructible/indestructible. You can find all our comments again here. Another thing, this is for my opinion: if I was you, I would put a steel pickaxe, because if not maybe is a bit difficult to get all those (my opinion, maybe isn't necessary since there are a lot of chests. If someone more can say what he thinks of this wouldn't be bad too). But nice, keep there.

LuismiInTheZone commented 1 year ago

And... what did you change?

LuismiInTheZone commented 1 year ago

There are still some parts from the truck that are destructible, but for the rest, seems is ok

src4026 commented 1 year ago

opinion, maybe isn't necessary since there are a lot of chests. If someone more can say what he thinks of this wouldn't be bad too).

I think the current stone pickaxe is fine. Also, I'll review the map sometime later. :+1:

ScaleRaker commented 1 year ago

I definitely liked this map when I tried it out. The only things that I thought was weird was the fact that some parts of the trucks were indestructible while other parts were destructible. Also, the inside of the boat is kind of plain. Additionally, the map could be four-team. I don't know what HobbitPower would say about this, since that would make the map even closer to Abandoned battlefield, but yeah, I feel like that might be good. So, yeah, the map is definitely very nice! P.S. The hint in README should not have a space between the exclamation mark and "boat".

HobbitPower commented 1 year ago

Additionally, the map could be four-team. I don't know what HobbitPower would say about this, since that would make the map even closer to Abandoned battlefield, but yeah, I feel like that might be good.

The way the map is set up, I would rather stick with a 2-team map. As for the similarities to ABF: there are some, but I would say that the water in the middle, for example, makes a difference. I'm currently neutral towards the map.

ScaleRaker commented 1 year ago

Hmmm, ok.

Themostrandom01 commented 11 months ago

When will the map be in game?

Themostrandom commented 7 months ago

I have an acount now

Themostrandom commented 7 months ago

I made all the requests, I let you test it, I added sewers under the bases for an additional access, doors and I made the containers breakable. [Uploading cargo_port.zip…]()

Themostrandom commented 7 months ago

[Uploading cargo_port.zip…]()

HobbitPower commented 6 months ago

Moving to #334