MT-CTF / maps

All the maps used on the CTF server
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Add new map: Plain glass #307

Open farooqkz opened 1 year ago

farooqkz commented 1 year ago

Hello. Here's come my glass map idea. It's not ready yet and thus, no screenshot. But reviews are welcome. I also feel the map should be bigger and is small now. Am I feeling right? Do you think I should add more buildings in each team's zone?

Main map features:

RFC @HobbitPower @gameit @LuismiInTheZone

Edit: I can run a test server for this map on my SBC from home. Do you think it'll do any good?

LuismiInTheZone commented 1 year ago

Ok look:

The map is very small, so if there is playing lot of people is going to be very difficult to move around there. Also, if is possible, don't you think you made the map very big of underground? I think is not necessary that much, since no one is going to make a tunnel of 100 blocks underground, maybe with 20-40 blocks underground is ok if you want to do this type of map, apart that you made wrong the checkpoints of building before starting the match, since if I go to the trees and start going underground, when I'm only 4 blocks underground I get teleported back to base.

I don't really know what to tell you that can improve this, by the moment I think you should make the map bigger, maybe making the outer glass barrier lot of blocks away of where is now, and fix what gameit said, that grenades can explode to the other team through the wall.

farooqkz commented 1 year ago

Ok look:

The map is very small, so if there is playing lot of people is going to be very difficult to move around there. Also, if is possible, don't you think you made the map very big of underground? I think is not necessary that much, since no one is going to make a tunnel of 100 blocks underground, maybe with 20-40 blocks underground is ok if you want to do this type of map, apart that you made wrong the checkpoints of building before starting the match, since if I go to the trees and start going underground, when I'm only 4 blocks underground I get teleported back to base.

I don't really know what to tell you that can improve this, by the moment I think you should make the map bigger, maybe making the outer glass barrier lot of blocks away of where is now, and fix what gameit said, that grenades can explode to the other team through the wall.

Thanks for your comments. I've updated the map to make the distance between flags longer which hopefully solves the smallness problem. I also have made the underground less deep.

Regarding team zones, this is on purpose. First, teams can't tunnel till match has started, second, teams can't place their doors underground which enforces team's strategy.

Regarding grenades, according to LV/LW, grenades won't get through a 2 block wall.

src4026 commented 1 year ago

Ow, I am having a lot of chest and flag errors. The chests aren't spawning, and it spawns me outside the map. Also, looking at the map.conf of your map, I am not sure if the game will be able to place 42 chests in that small of an area, that may be the reason causing it. image

Does it occur for you too when you play it? Do please try it and let us know if it happens to you too, I had to go into map edit mode to check it out. As Luis mentioned, the map is small, very much, but again, it's a prototype of our idea :P. Second thing, I am not sure how obvious the map makes the digging to be for players. Since you are approaching this map from a different perspective and play mechanism, maybe you could try something like from all directions, and could possibly become a mind-bending ingenuity if we can make it possible xD. The map in its current form is awkward and, if players understand it well, abusable in terms of camping. For now this is all I would like to say, will come back to this in the future :+1:

farooqkz commented 1 year ago

@src4026 For me the chests are spawning. However, I get the same error for flags as you. The map is small, yes. But I have lengthened the distance between flags. Is this enough? To get the into zone of some other team, you first have to travel to the corner of your zone and then travel to the corner of the other zone.

Regarding camping, What in this map encourages camping? Other than the storage room, of course, which encourages that in nade fight.

src4026 commented 1 year ago

@src4026 For me the chests are spawning. However, I get the same error for flags as you. The map is small, yes. But I have lengthened the distance between flags. Is this enough? To get the into zone of some other team, you first have to travel to the corner of your zone and then travel to the corner of the other zone.

So try placing the flags again and fixing them please :+1:.

Regarding camping, What in this map encourages camping? Other than the storage room, of course, which encourages that in nade fight.

If one knows the map and that you need to go from one corner of that map (in the water ponds right?), They could just sit there until someone comes and kill them, the same applies for all the teams. It would be better if there were other points of reaching the other sides other than the region of the pond. Also, I noticed the hint says something about trees, but I didn't check what it was. I will do so today if I can.

farooqkz commented 1 year ago

Okay I've updated the map:

Problems not yet solved:

src4026 commented 1 year ago

I forgot to mention that the map was not entirely destructible when I first tested it. That is, the outer surface blocks of the cuboidal map. AFAIK the general rule of thumb is to make the map inescapable. Example: image

farooqkz commented 1 year ago

I forgot to mention that the map was not entirely destructible when I first tested it. That is, the outer surface blocks of the cuboidal map. AFAIK the general rule of thumb is to make the map inescapable. Example: image

If you mean the pond/river and their inner area, that's on purpose for tunneling.

src4026 commented 1 year ago

I forgot to mention that the map was not entirely destructible when I first tested it. That is, the outer surface blocks of the cuboidal map. AFAIK the general rule of thumb is to make the map inescapable. Example: image

If you mean the pond/river and their inner area, that's on purpose for tunneling.

I mean the other surface blocks. In the case of the above image, I meant to show the blocks are the "walls" of the map that could be broken.

farooqkz commented 1 year ago

Got it! Will fix it, God willing.

HobbitPower commented 8 months ago

@farooqkz Same question as for #270 Are there plans for the map? Or can it be closed?

farooqkz commented 7 months ago

Okay. I've fixed some stuff. Another review is welcome.

HobbitPower commented 6 months ago

@farooqkz Since you've asked. A short but not final review:

farooqkz commented 5 months ago

@farooqkz Since you've asked. A short but not final review:

* Small construction fail, I think it's self-explanatory:
  ![image](https://private-user-images.githubusercontent.com/76528136/310874349-fcb51de8-f21b-4b79-8bdc-226edd3a184a.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTIyMjA0MjMsIm5iZiI6MTcxMjIyMDEyMywicGF0aCI6Ii83NjUyODEzNi8zMTA4NzQzNDktZmNiNTFkZTgtZjIxYi00Yjc5LThiZGMtMjI2ZWRkM2ExODRhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA0MDQlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNDA0VDA4NDIwM1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWZhMzA0OTRlOTU4NzkwODY2MGNkM2M0MzBjNGRjMTQwZmQ0NjgxODIyNmVjMTU5MWY1NDBmZWM4NGU1NDFlYzYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.cT5PsbkuWvVrZoLJALDctVTAkDQL5hOQ3tNRwcNB1Bg)

* Can you swap the position of the flags and the teamchests? I don't really want the base positions to overlap.

* Please check the large chest zone with the 120 chests. I can't open the chests there (but I can in the diamond blockhouses). The chests also spawn outside the map. So please re-edit this chest zone and make it smaller.
  ![image](https://private-user-images.githubusercontent.com/76528136/310870743-44a33baf-14af-452c-a474-04d736087f40.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTIyMjA0MjMsIm5iZiI6MTcxMjIyMDEyMywicGF0aCI6Ii83NjUyODEzNi8zMTA4NzA3NDMtNDRhMzNiYWYtMTRhZi00NTJjLWE0NzQtMDRkNzM2MDg3ZjQwLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA0MDQlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNDA0VDA4NDIwM1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTRlNzUzMWU5MjkxZTBjODU2ZDRkZGIwMjQ2ODU0YTNjMGRmZjlkNmVlOTk1MDQ5Yjc1N2Q0MzE0YzdjMGFmOTUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.KTb5MWxwViaidRlmgi6CWsQTrdyhW-qx_afNMbuUYi8)

* Your team zones also overlap by one block, see:
  ![image](https://private-user-images.githubusercontent.com/76528136/310873982-a1d54253-a767-4d90-a336-be3f881221c0.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTIyMjA0MjMsIm5iZiI6MTcxMjIyMDEyMywicGF0aCI6Ii83NjUyODEzNi8zMTA4NzM5ODItYTFkNTQyNTMtYTc2Ny00ZDkwLWEzMzYtYmUzZjg4MTIyMWMwLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA0MDQlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNDA0VDA4NDIwM1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTgzNTRiMDZkMjhlNDU1ZWNlNmQ4YTFiMjQ4ZGNlOTVjNzgwODBlMmExMjI3NDM4NDNjOWY0ZDM4MWRiNGYzOWYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.ea4xgyvv1ft3kT5EknGbcKdFH2FBPLtHF72iMjrhHh0)

* What is meant by your hint? I think you're referring to the fact that you can tunnel underneath the trees? By the way, this is also possible in the "ponds". Please adjust the hint.
  btw: the saplings will not grow as far as I know. So why did you put them there lol

Fixed these.

You sure saplings don't grow?

olliy1or commented 4 months ago

when the map is finished, request a map manager to review

farooqkz commented 3 months ago

Please do another review @olliy1or @MoreKat @HobbitPower

LuismiInTheZone commented 3 months ago

@farooqkz didn't test it but I still see that screenshot is missing

AnonomousAccount commented 3 months ago

Interesting idea, but somewhat of a conceptual fail. Funnelling players through small tunnels is pretty fun for PVP, but bad for actually "capturing the flag". Pretty much, it goes against this quote from the handbook, "The design of a map should encourage differing gameplay and tactics."

farooqkz commented 3 months ago

Interesting idea, but somewhat of a conceptual fail. Funnelling players through small tunnels is pretty fun for PVP, but bad for actually "capturing the flag". Pretty much, it goes against this quote from the handbook, "The design of a map should encourage differing gameplay and tactics."

Players can also tunnel.

AnonomousAccount commented 3 months ago

Proposed fixes: All it takes is a couple damage cobble, spikes, or doors to basically invalidate one of the tunnels. I would make the tunnels much larger (3x3-5x5) and shorter in length. I'd also add some sort of middle-area between each team, aswell as maybe a middle area for all the teams, something kinda like the attached picture map

AnonomousAccount commented 3 months ago

Interesting idea, but somewhat of a conceptual fail. Funnelling players through small tunnels is pretty fun for PVP, but bad for actually "capturing the flag". Pretty much, it goes against this quote from the handbook, "The design of a map should encourage differing gameplay and tactics."

Players can also tunnel.

This only adds one more strategy, and a very limited one, since there is only one tunnel route. Scout Class is basically useless in this map, and so are most guns.

farooqkz commented 3 months ago

@AnonomousAccount Thank you so much for your account.

farooqkz commented 3 months ago

@farooqkz didn't test it but I still see that screenshot is missing

Thanks for notifying. But I think maybe it's better to add the screenshot after all modifications are made?

LuismiInTheZone commented 3 months ago

Ok, I'll add my review, first errors, then personal opinion:

Mistakes:

Personal opinion:

The map is too small and it is almost impossible to capture the flag, and it's the same with making underground tunnels. From my point of view pvp is horrible, the spaces are very small and all the players are going to be fighting without even seeing their enemies. The decoration is honestly not very good, since it only has some giant diamond cubes and that's it, the rest can be done by taking some random terrain and putting it on the map. Sorry Shangul, but I honestly don't think this map will go very far if you don't change something.

LuismiInTheZone commented 3 months ago

@farooqkz didn't test it but I still see that screenshot is missing

Thanks for notifying. But I think maybe it's better to add the screenshot after all modifications are made?

probably

LuismiInTheZone commented 3 months ago

I just checked and saw another problem, I can't open chests. Can anyone else tell me if this happens to them too? If so I will notify LandarVargan

AnonomousAccount commented 3 months ago

I just checked and saw another problem, I can't open chests. Can anyone else tell me if this happens to them too? If so I will notify LandarVargan

Ye, chest opening is bugged for me, though, this could be because of the mispalced chests or smth

AnonomousAccount commented 3 months ago

also @farooqkz a pretty easy fix to make: the y coords of the teams zones seem to be off, and going into the pond counts as out of the zone. I'd extend the team zones to the bottom and top of the map

farooqkz commented 2 months ago

Thank you @LuismiInTheZone and @AnonomousAccount for your reviews. I will keep this map as my todo list but for now I would like to concentrate on code rather than map which I'm good at.

HobbitPower commented 2 months ago

@farooqkz So can we close this PR for the time being? 🤔

farooqkz commented 2 months ago

@farooqkz So can we close this PR for the time being? 🤔

If you think that way's better, sure.