MTASA-TFF / The-Favoured-Few

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Minigames Bugs lead ticket #310

Closed naouh closed 1 year ago

naouh commented 1 year ago

RCR:

Blue: R: 0 - G: 0 - B: 255 - Alpha: 153 = random ground vehicle Yellow: R: 255 - G: 255 - B: 0 - Alpha: 153 = random sea vehicle Red: R: 255 - G: 0 - B: 0 - Alpha: 153 = random air vehicle Any other color will count as a checkpoint but won't change the vehicle. - THIS NEED TO BE FIXED Remove combine harvester.

RPR:

When your vehicle explodes once, it will keep blowing up every time you respawn. Need to edit the spawn should be a timer and not first marker hit, to disable ghostmode.

WARE:

Rounds bug round moved to 32 for non reason. Boss game need carhide.

CD:

Rockets stay sometimes need clear elementdata at the end.

Global:

Peds sometimes invisible.

RTB:

Peds issues under the map the bomb following them i guess.

RCD:

Marker doesn't spawn sometimes.

PH:

Finish spectator restrictions. Sometimes need spam click to transform. Auto transform if not transformed before hunters spawn.

FALLOUT DUNE:

Should dissapear faster

DRAGON:

Should be faster in beginning and increase with time but not too fast instant.

Topwins:

Return error at loading sometimes, doesn't work in DZ.

Selection:

Some gamemodes appear rarely, make 4th option to redo.

UPGyu commented 1 year ago

Hey, some suggestions from me: ( RIP Skreepy ) Maybe some already fixed or there idk. And i not added removed modes, Need test them again.

GunGame: Respawn not work ( after restart the room problem solved ) Missing Lvl up sound Remove rifle weapon lvl Missing weapons reload script with " R " key

Random Car Race: Idk if its global or not, but after rcr map started and someone joined later after we finished the map the timer stop in 00:00:00 and the vote not change the mode. Disable vehicle weapons If you die with helicopters after respawning your rotors not working RCR respawn change to 3 sec RCR Spectetating: You cant see the current cp Make changes in random car script you cant get again the same vehicles

Fallout: Dune Dune: Too big map ( remove green colored objects ) Or make the objects faster falling Add some random powers: Jump, Boost, Magnet, Gravity, Rocket, Ghost, Spawn Spinning Dune on a random player

Fallout Ped: Add some random powers: Gravity off for 10 seconds (after on), 1 Rocket, Spawn Spinning Dune on a random player, Spinning a random player

Global MiniGames:

Jump: Sometimes the jump not working... ( Need reconnect for make work again ) After you die you can use jump in spectetating Change the keys: Right Click - Big Jump Left Click - Normal Jump ALT - Nos Add a new UI like in SW

HAY: Sometimes the hay model duplicated? or idk... Maybe the mode started twice? The hay stack sometimes inside eachothers... Move the mode near the water... If you fall in the water you die. In zero position vehicles can spawn and you can enter them with F or G key <--- Its a global problem imo

CUBE: Rework the model movement and add back " Cheese " map ( maybe spawn only inside the cheese ) Add more maps: ( And maybe rename the mode name to " Moving platforms " or something )

Tron: After the countdown has ended, make the NRG auto move and after 3 seconds the lines will appear

Sweeper War: Add new UI for shooting and jumping something like ffs version Sometimes you can shoot yourself ( make your own sweeper ghost mode just for you ) After 15 seconds remove the used sweepers ( not with explosions )

Avalanche: Need make a new map and new spawn points ( Under the spawn make a hole so vehicles can fall in the water and faster removed ) Need remove the event for the player try enter the vehicles with F and G key ( Sometimes you can enter a vehicle )

Color Dash: Missing colors text from the cube After Color Dash mode players still have rockets - confirmed After you took rocket item show it on your screen with ammo numbers

Danger Zone: Dont place the marker in the same place again Make the marker color RED if you are out and GREEN if you are in ( in spectetator not working the color changes ) No more random winners if no one enters the marker - your distance to the marker counts, so whoever is closer to the marker is the winner Use only repair pickup for place markers ( no peds no nos )

Random Power Race: On custom objects? ( Tampon maps ) placed oil, barrel and spikes are invisible

Dragon: Add custom models and rename the mode Fix the objects flickering ( The first and the last platforms ) Its possible to finish the mode, after a time the Dragon is stop moving ( I saw CAT and Mrash do it ) Add kill script before you fall in the water Replace the bike to NRG Change the movement speed ( too slow start and too fast finish )

Glass Bridge: CAT want make new map with custom objects Its possible to laggers not fall down when they spamming space and run ( So need fix this or make a new map maybe disable running ) After the round started dont let spawning the joined players ( After lose your lifes you can play again after reconnect )

Red light, Green light: CAT want make a new map with custom objects Need changes with the lights ( Imo remove yellow light ) Missing sounds ( Red light and Green light, maybe add shooting sound when you die ) Sometimes when the light is changed from yellow to red and you stop moving but the animatin not ended you not die

UPGyu commented 1 year ago

+1 Fallout Ped: Idk if it is the same as the Dune version, but I guess. Change the end of the game. Make all the objects in the round falling down. Currently at the end of each round there are 3 platforms left that dont fall off. That way more winners are possible and as long as they dont die the round doesnt ending.

UPGyu commented 1 year ago

MiniGames Global: Btw, idk why the explosions is globally disabled I think its need disable in Danger Zone only when you are out of the marker and in Tron when you hit the line.

And theres also a problem when you leave MiniGames room and join another room, interesting things happen. Players spawn without cars, or spawn to a completely different location on the map, and it also happened that in DM room the player had a rocket, etc

SkreePy18 commented 1 year ago

Rest bugs are being worked on.

UPGyu commented 1 year ago

Glass Bridge:

The same happened with this mode as with the HAY mode. The glass panels are duplicated so you cant fall off unless both time have the "wrong" glass.

UPGyu commented 1 year ago

Some Bugs:

Dragon on Color Dash: mta-screen_2023-02-15_13-18-15 mta-screen_2023-02-15_13-18-43

Player leave MG room and joined to DM and this happened with the progress bar: mta-screen_2023-02-13_17-50-31

Ghost Cars on spawns (no col): mta-screen_2023-02-12_17-33-57 mta-screen_2023-02-12_16-20-33 mta-screen_2023-02-12_16-51-38

Vehicles in HAY ( Zero position problem ): mta-screen_2023-02-10_19-58-56

Random Power Race: mta-screen_2023-02-11_19-27-18 mta-screen_2023-02-10_10-32-36

Spawn problems: mta-screen_2023-02-11_15-06-36

Red Light, Green Light wrong finish: mta-screen_2023-02-11_20-54-56 mta-screen_2023-02-10_17-59-13

UPGyu commented 1 year ago

Sumo: After the countdown your vehicle changes randomly which works fine, but after you die and respawn you only get the vehicle used as spawnpoint on the map.

Random Car Race and Random Power Care: After the map finished the votemode does not come up.

UPGyu commented 1 year ago

/random cmd:

One of the most important things to do is to remove the /random command, because someone always use it if they dont like the current game mode or if there a bug that prevents you from playing in the room. It would be best to fix this problem but if not possible then remove the command otherwise it will just cause more and more bugs.

So every time I go up to the server to test MG I always have to ask somebody to restart the MG room or i write down errors that dont normally happen, and its fucking annoying.