Closed Desoroxxx closed 4 days ago
Moved the issue to in-progress
and confirmed
, was able to successfully replicate this weird "zombie driving" mechanic.
After testing, I wasn't able to replicate turning, slowing down, or anything else. It seems the vehicle gets stuck accelerating and just goes forward. Is this the same as what you experienced?
In addition, you specified in your reproduction steps 4. Vehicle spawn
. How were you able to spawn a vehicle once dead? I have tried to replicate this, however the menu closes itself upon death.
No I could fully drive normally. I clicked the button and got killed right after, and then it spawned it happened really fast, the crucial element is getting run over by a wild Skyy driving
Like, there is a small delay between clicking to spawn a car and it spawning, I died in that small delay
Ah okay, so you got past my dead check since you weren't dead (at the time). Then died while your client was trying to request and process the vehicle model.
The first change to fix the problem is now manually requesting the model first & awaiting for it to be ready before doing another isAlive check.
try(function()
-- Fix to issue: start
while not HasModelLoaded(returnedHash) do
RequestModel(returnedHash)
Citizen.Wait(0)
end
if KellyPlayer.isDead() then
Logger.debug('Player is dead, cannot spawn vehicle.')
KellyPlayer.notify('You cannot spawn a vehicle while dead.')
return
end
-- Fix to issue: end
local vehicle = Vehicle.performVehicleSpawn(spawnCode)
The following keybinds are now disabled while dead (while in vehicle)
if KellyPlayer.isDead() then
DisableControlAction(0, 59, true) -- INPUT_VEH_MOVE_LR (D / LEFT STICK)
DisableControlAction(0, 61, true) -- INPUT_VEH_MOVE_UP_ONLY (LEFT SHIFT / LEFT STICK)
DisableControlAction(0, 62, true) -- INPUT_VEH_MOVE_DOWN_ONLY (LEFT CTRL / LEFT STICK)
DisableControlAction(0, 63, true) -- INPUT_VEH_MOVE_LEFT_ONLY (A / LEFT STICK)
DisableControlAction(0, 64, true) -- INPUT_VEH_MOVE_RIGHT_ONLY (D / LEFT STICK)
DisableControlAction(0, 66, true) -- INPUT_VEH_GUN_LR (MOUSE RIGHT / RIGHT STICK)
DisableControlAction(0, 71, true) -- INPUT_VEH_ACCELERATE (W / RT)
DisableControlAction(0, 72, true) -- INPUT_VEH_BRAKE (S / LT)
DisableControlAction(0, 73, true) -- INPUT_VEH_DUCK (F / Y)
DisableControlAction(0, 75, true) -- INPUT_VEH_EXIT (F / Y)
DisableControlAction(0, 76, true) -- INPUT_VEH_HANDBRAKE (SPACE / RB)
DisableControlAction(0, 77, true) -- INPUT_VEH_HOTWIRE_LEFT (W / LT)
DisableControlAction(0, 78, true) -- INPUT_VEH_HOTWIRE_RIGHT (S / RT)
DisableControlAction(0, 79, true) -- INPUT_VEH_LOOK_BEHIND (C / R3)
end
After basic testing, this seems to have solved the entire problem.
In-Game Bug Report
Description
Silly zombie driving
Steps to Reproduce
Expected Behavior
I pulled out a vehicle and died while doing so, and when it finally spawned, I was on the wasted screen, but looked alive, and was able to drive.
Screenshots
Additional Context
You silly?
Your Environment