Closed jamiebullock closed 8 months ago
RepayGain value to use should be manually specified as a parameter in this algorithm. So it is assumed that you already have a precomputed target replay gain value (for example, it is commonly stored in the audio file metadata).
It would be useful to optionally be able to compute ReplayGain directly inside EasyLoader, but it is not implemented. Also, one might want to use LoudnessEBUR128 instead.
I'm a bit confused by how the
EasyLoader
replayGain
worksThe documentation says:
And cites the following source:
However, looking at the source code, I'm struggling to see how this is computed.
EasyLoader
seems to consist of the following network:And I see:
But, where does "replayGain" come from, and where is it in the network?