Open chaimash opened 5 years ago
MonoLoader algorithm is missing, but it is required by your code. Does your build include the FFmpeg dependency?
Code compiled including MonoLoader but crushed on running
and crushed here
I suppose that here the problem, How can i register algorithm in c++ application? how can i use waf script in c++ or QT applications?
The "Essentia" library works properly. Now I have all the tools to go further to the proof of concept in my Folks'Talks game. The proof of concept will look like that: a gamer will command to the virtual baby to do something in the scene and the virtual baby will follow the instruction. The command will be given in any language.
The "Essentia" library works properly. Now I have all the tools to go further to the proof of concept in my Folks'Talks game. The proof of concept will look like that: a gamer will command to the virtual baby to do something in the scene and the virtual baby will follow the instruction. The command will be given in any language.
Hi chaimash,
It looks like you have the Essentia library working with Windows and Visual Studio. I'm currently working on my senior project, which is a music-based game made with the Unreal Engine 4, so audio analysis is crucial. I have been struggling with figuring out how to utilize the Essential library with C++, or even get it working on Windows, so I don't know if I'd even be able to integrate the library with the Unreal Engine at this point.
Would you be willing to help me out at all? (With at least getting it working on windows and VS) It would be very much appreciated Thank you