MTareqAzim / rg353m-godot

Repository for running Godot on the RG353M
MIT License
3 stars 1 forks source link

RG351V #1

Open eimfach opened 11 months ago

eimfach commented 11 months ago

I am trying to get this to run on a RG351V with ArkOS... I got it all setup like you documented but when I try to start the InputVisualizer for 3.5.1, it just crashes without a log or message ...

MTareqAzim commented 11 months ago

I've updated the master branch to be more general use. It should work for ArkOS now as well.

The problem were the bin folders I was using were specifically built for my dev device. I've replaced them with ones built by efornara (commit 5882925). Try the new commit if you can and tell me if there are still issues. I don't have a 351 to test on.

You can find the bin downloads here if you want to see the other versions available. I want to build bins for the latest stable versions (3.5.3, 4.0.4, 4.1.3, and 4.2.0), but it might take time to relearn how to make the dockers for that.

Note that every version 4 game needs to use the compatibility driver. The Linux versions of these devices don't have access to the Vulkan drivers.

Also, log files should show up in the godot/logs/version_folder/. You can read them on the device itself using the file explorer in ArkOS.

eimfach commented 11 months ago

Hey there, I got it to run in the meantime ... basically everything was fine except the bin files were text files (so I downloaded and replace the binary files manually) in my case and I had to create the log folders manually and copy /opt/system/Tools/PortMaster/gamecontrollerdb.txt to /home/ark/.config/SDL-GameControllerDB/

eimfach commented 11 months ago

I want to build bins for the latest stable versions (3.5.3, 4.0.4, 4.1.3, and 4.2.0), but it might take time to relearn how to make the dockers for that.

That would be very nice ... I miss those there Would love to use 4.2

MTareqAzim commented 11 months ago

Okay, so I've tried building the newer versions and realized that it would take time to update the FRT code to comply with the newer API in 4.1 and 4.2. Due to me working on my own game, this would have to take a backseat for now.

eimfach commented 11 months ago

Yeah no stress :) Thank you !

eimfach commented 4 months ago

Since 4.3 is coming out and I am shifting to it, what's the update on this ? If you could provide me with details, I could do it. Also why was frt abandoned? And would it possible to get Vulkan support on the device ?