Closed MTrop closed 3 years ago
Some code that replicates the issue (there's a missing duration in "death", but that shouldn't affect the result, if fixed):
using mbf21
thing 151 "Cybruiser"
{
EdNum 101
Health 600
Speed 8
Radius 24
Damage 16
Height 64
ReactionTime 8
PainChance 40
Mass 1500
clear flags
+SOLID
+SHOOTABLE
+COUNTKILL
+NORADIUSDMG
states
{
Spawn:
SP01 AB 10 A_Look
Loop
See:
SP01 A 3 A_Chase
SP01 A 3 A_Metal
SP01 BBC 3 A_Chase
SP01 C 3 A_Metal
SP01 DD 3 A_Chase
Loop
Missile:
SP01 E 12 A_FaceTarget
SP01 F 4 Bright A_CyberAttack //todo: replace with another projectile, make attack twice?
SP01 E 8
Goto See
Melee:
SP01 G 8 A_FaceTarget
SP01 H 6
SP01 I 8 A_SkelFist //todo: replace with generic melee attack
Goto See
Pain:
SP01 J 16 A_Pain
Goto See
Death:
SP01 J 6 A_Scream
SP01 K 6
SP01 L 6 A_Fall
SP01 MNO 6 Bright
SP01 PQRS
SP01 T -1
Stop
}
}
Fixed in commit 3e56203c0da255296d54856323f296b5b9d0c0d9
(via floatRand) What the title says. Affects three functions in
AbstractPatchContext
: