Closed MTrop closed 2 years ago
Since DSDHacked allows to easily define new sprites and sounds I'm wondering if DECOHack could automate that process. As I understand, right now to use the additional sprites and sounds defined in DEHEXTRA you have to use SP00
, SP01
, DSFRE000
, DSFRE001
etc. which makes interchangeability a bit of a hassle (think a Realm667 style repository for DECOHack stuff).
I think it'd be great If arbitrary lump names could be used in DECOHack, and the [SPRITES]
and [SOUNDS]
blocks would be created automatically from the DECOHack code.
That's the current plan for the sprite/sound name handling for DSDHacked. It'd be weird if those had to be defined ahead of time!
Placed on hold until enhancement #50 is completed, which would make this far easier to implement.
Added.
MBF21 has (kinda) been extended in the form of DSDHACKED, the DSDA-Doom-forged limit relaxations. Spec is here:
DSDHACKED Spec
Subject to minor changes during finalization.