MTrop / DoomTools

Doom-related tools for Java. Home of DECOHack and lots of other utilities. Build WAD projects (and soon, other kinds) with ease!
https://mtrop.github.io/DoomTools/
MIT License
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[WTEXport] Using a Texture from an Animation that is Not the Start of One Alters the Ordering #75

Closed MTrop closed 2 years ago

MTrop commented 2 years ago

If a texture in WTEXport's import list is from the middle or end of an ANIMATED entry, it will pick up the correct textures, but copy them over in the wrong order (used texture first, then the textures in the animation minus the selected texture), which will leave the used texture out of the loop, and causes it to not animate.

An easy workaround is to use a texture from the beginning of animated loops, but this may still be a problem for people that like to stagger animations throughout a map.

Should be an easy fix. Hopefully.

MTrop commented 2 years ago

Fixed in commit ef1aa0080eb5b3f1ea0f84089f9dc07e09e325a3