If a texture in WTEXport's import list is from the middle or end of an ANIMATED entry, it will pick up the correct textures, but copy them over in the wrong order (used texture first, then the textures in the animation minus the selected texture), which will leave the used texture out of the loop, and causes it to not animate.
An easy workaround is to use a texture from the beginning of animated loops, but this may still be a problem for people that like to stagger animations throughout a map.
If a texture in WTEXport's import list is from the middle or end of an ANIMATED entry, it will pick up the correct textures, but copy them over in the wrong order (used texture first, then the textures in the animation minus the selected texture), which will leave the used texture out of the loop, and causes it to not animate.
An easy workaround is to use a texture from the beginning of animated loops, but this may still be a problem for people that like to stagger animations throughout a map.
Should be an easy fix. Hopefully.