Open derekmd opened 1 year ago
MAPINFO in Hexen format (or ZDoom old format) still, it has a slightly different syntax:
sky1 SOMESKY1 <scrollspeed>
sky2 SOMESKY2 <scrollspeed>
https://zdoom.org/wiki/MAPINFO_(old_format)
Additionally, it's still possible to parse its format from Risen 3D and Doomsday, and RMAPINFO from Doom Retro (deprecated format, now it use UMAPINFO), but I don't know if anyone is using it today or not. https://manual.dengine.net/ded/map_info https://github.com/bradharding/doomretro/wiki/Information-for-Mappers#MAPINFO-Lumps
If I were to add this, I'd want it to be done in WTexScan, which would pick up "used" textures in a WAD or individual map. WTEXport will then just see it as another texture, so I'd have to do nothing to get the export working.
Summary
I don't see any DoomTools code in this repo for parsing
MAPINFO
lumps so this may be out of the near-future scope. Would it be possible for theextractUsedMapTextures()
function to include skies defined in map definitions of mapinfo lumps?The current workaround is to apply the sky texture to at least one sidedef in a map.
Source port examples
UMAPINFO
DMAPINFO
EMAPINFO
MAPINFO
/ZMAPINFO
Links