The edge_base folder has been removed along with detection and support for any game file/IWAD other than custom games that contain an EDGEGAME lump (or EDGEGAME.txt) with the following contents (this is subject to change but suffices for now):
game_name = "Name";
Support for wadfixes has been removed; future content will be custom-made for the engine so we should not need to do any ad-hoc 'patching' against released mapsets.
edge_defs has been pruned of non-free/grey area assets and only contains a minimal set of definitions and graphics required for existing hardcoded functions (as well as playing the intro movie)
The edge_base folder has been removed along with detection and support for any game file/IWAD other than custom games that contain an EDGEGAME lump (or EDGEGAME.txt) with the following contents (this is subject to change but suffices for now): game_name = "Name";
https://github.com/MUD-Team/EDGE-mud-games contains Blasphemer/Freedoom 1/Freedoom 2 converted in such as manner as to be usable.
Support for wadfixes has been removed; future content will be custom-made for the engine so we should not need to do any ad-hoc 'patching' against released mapsets.
edge_defs has been pruned of non-free/grey area assets and only contains a minimal set of definitions and graphics required for existing hardcoded functions (as well as playing the intro movie)