Old Forest or the Ghost Captain forest have mazes that are not random but simply don't make sense. MMapper should have an alternative way of rendering these areas.
One idea is to use numbering and heavily weight the arrows leading to the correct path towards a destination:
"are not random but simply don't make sense" some exits have a CHANCE to random. like 25% east goes go to a but 25% of the cases it can go to B,C or D.
Old Forest or the Ghost Captain forest have mazes that are not random but simply don't make sense. MMapper should have an alternative way of rendering these areas.
One idea is to use numbering and heavily weight the arrows leading to the correct path towards a destination:![image](https://user-images.githubusercontent.com/5505185/58890807-3692f200-86a0-11e9-87ae-7131aa39c60b.png)