Closed sven-n closed 4 years ago
I think this can be fixed in another way:
In the quest branch, I had to extend the DropItemGroup by a min and max drop level (https://github.com/MUnique/OpenMU/commit/0bcfd7c30756e70c935e6ad96f6af3b43873fda6). If we build the fix on it, we could simply add a property of "ItemLevel" and define DropItemGroups for the event ticket items. Additionally, the "DropsFromMonsters" must be changed to false for these items. "DropsFromMonsters" defines, if the item is dropping automatically by the standard random item drop logic. Maybe a rename would make sense, too.
Affected event items:
A few issues:
Example for Blood Castle event items
(Source: https://wiki.infinitymu.net/index.php?title=Blood_Castle_Event )
How to fix:
Related issues: #23, #146