Currently we have the problem with the hands lagging / being jittery when walking. This problem can be avoided if hand physics is disabled but when that happens we cannot push the lantern etc, we can only use the grab functionality. Something in the hand physics script is causing the lag for when we are moving. We just don't know what is.
Currently we have the problem with the hands lagging / being jittery when walking. This problem can be avoided if hand physics is disabled but when that happens we cannot push the lantern etc, we can only use the grab functionality. Something in the hand physics script is causing the lag for when we are moving. We just don't know what is.