Open Oborcivo opened 4 months ago
Put all loose modules on pause and unpause them.
360 x 8 = 2880. there is only 960 available to be picked up. for me, the ship doesn't depart until it has the cargo size (2880 in your case)
Ok, the problem was not in the modules, but in the shipyard, when I demolished it and built a smaller one in its place, with only 4 modules, the ship started working without problems. I have a bad foundation there and I don't have a straight edge there, so you can build a boathouse for 8 modules, a long boat with 8 seats arrives, but then it doesn't want to work properly. Even a short ship will be enough to supply the nuclear power plant with uranium ore, because even if I occupied another uranium mine, they are not able to replenish the ore supply fast enough. Thanks for the advice
Issue description
Hi, i have problem. My cargo ship is not working properly. It doesn't want to float by itself, it automatically and always writes in the status: There is nothing to pick up, but at the same time the material is increasing in the mine. Also command Depart now is still is still unavailable. The boat sailed for me only once, when I sent it to change the fuel from diesel to hydrogen, since then it does not want to leave the shipyard. Please try to advise me, thanks in advance for your reply.
Reproduction steps
nova atomka.zip
Game version and build number
v0.6.3b b334
Operating system
Windows
Attachments