I found and fixed some issues from https://github.com/MaKiPL/FF8_demastered/pull/42 that I missed. Seems to work as expected now.
1) It was incrementing the frame counter and never setting it back to 1.
So i would load a lot more copies of images than needed.
2) Crash occurred when failing to load a texture because there were too many textures loaded.
So instead crashing you may see a black texture in the case of a failure to load.
It should be less much likely to happen now.
Though this is something to be concerned with if you go overboard on your animations by adding too many frames you could hit the limit of the computer. And start seeing black textures. Though if we used more dds over png we'd have more headroom.
The png is surprisingly usable with animations now because of the fixes to the cache!
I found and fixed some issues from https://github.com/MaKiPL/FF8_demastered/pull/42 that I missed. Seems to work as expected now. 1) It was incrementing the frame counter and never setting it back to 1.
Though this is something to be concerned with if you go overboard on your animations by adding too many frames you could hit the limit of the computer. And start seeing black textures. Though if we used more dds over png we'd have more headroom.
The png is surprisingly usable with animations now because of the fixes to the cache!