Animation was skipping frames. Added BATTLE_STAGE_ANIMATION_DELAY to the demaster.conf. This value is checked when the game requests an animation frame. Then if it's been too soon the current frame given instead of the next. Default is 100ms, seems like between 50ms and 100ms is good. Might be able to go lower.
Also was requested for some way to force Textures to reload. Added BATTLE_STAGE_FORCE_RELOAD config option. That will cause the cache to disregard the loaded texture when the game requests it.
Added detection of the _0 suffix for the battle stage animation frame so you don't need two images. Previously it'd check for the image without a suffix and draw the one with the suffix.
Animation was skipping frames. Added
BATTLE_STAGE_ANIMATION_DELAY
to thedemaster.conf
. This value is checked when the game requests an animation frame. Then if it's been too soon the current frame given instead of the next. Default is 100ms, seems like between 50ms and 100ms is good. Might be able to go lower.Also was requested for some way to force Textures to reload. Added
BATTLE_STAGE_FORCE_RELOAD
config option. That will cause the cache to disregard the loaded texture when the game requests it.Added detection of the
_0
suffix for the battle stage animation frame so you don't need two images. Previously it'd check for the image without a suffix and draw the one with the suffix.