When approached close, it replaces the texture with high-res
High-res should be always visible
The game stores the low-res atlas inside the VRAM, then replaces it with higher resolution variant. Therefore there's no low-res texture present when high-res is used
High-res should be always visible
The game stores the low-res atlas inside the VRAM, then replaces it with higher resolution variant. Therefore there's no low-res texture present when high-res is used