MaKiPL / OpenVIII-monogame

Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
MIT License
645 stars 59 forks source link

worldmap world wrapping has missing faces #124

Closed MaKiPL closed 5 years ago

MaKiPL commented 5 years ago

world wrap issue

Something with frustrum cull?

MaKiPL commented 5 years ago

not frustum view- something else is bad

MaKiPL commented 5 years ago

Okay- I know what's the deal for (int k = 0; k < waterSeg.parsedTriangle.Length; k+=3) should be: for (int k = 0; k < waterSeg.parsedTriangle.Length; k++)

but it's heavy on optimalization. Instead I'm thinking to NOT draw segment0, but one plain with UV set to repeat the water plane

MaKiPL commented 5 years ago

New water warping schema

water warping to be reimplemented from beginning basing on real-warped segments, not water. Above full warp schema.

benjaminfoo commented 5 years ago

Noble solution 👍