Closed MaKiPL closed 5 years ago
not frustum view- something else is bad
Okay- I know what's the deal
for (int k = 0; k < waterSeg.parsedTriangle.Length; k+=3)
should be:
for (int k = 0; k < waterSeg.parsedTriangle.Length; k++)
but it's heavy on optimalization. Instead I'm thinking to NOT draw segment0, but one plain with UV set to repeat the water plane
water warping to be reimplemented from beginning basing on real-warped segments, not water. Above full warp schema.
Noble solution 👍
Something with frustrum cull?