MaKiPL / OpenVIII-monogame

Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
MIT License
645 stars 59 forks source link

Battle Model blinking eyes. #140

Open Sebanisu opened 4 years ago

Sebanisu commented 4 years ago

The game does this I think by altering the UV data for the eyes. I was wondering if that is in the animations some where. Because some animations trigger the eyes to shut I think. Just another thing to think about.

Sebanisu commented 4 years ago

I wonder if this could be done like how I do the animations in the battleground. Where i check with UVs are contained in a rectangle and jump between the locations with an offset. Though this would be easier if the two eyes were directly next to each other. Maybe should write code to dump the parts of the texture used by the uvs to see if the eyes are on their own uvs.