Open ghost opened 4 years ago
It should compile on mac. Much like linux. You'd need to use the command line or hardcode the path to the ff8 files. But I don't have a system to try it on. I don't think Maki has a mac around either. We're currently playing around with the idea of switching engines. I'm experimenting on c++. Maki was fiddling with unity.
Ok I'm going to try to take a look at it and see where I can get. I had just graduated with a 2yr degree in computer science and if I had to rate my skills, at an intern skill level, but with the lock down meaning I can't really job hunt, if you come up with some tasks appropriate to an intern level of skill I'd love to start helping in whatever engine.
Well I ran the OpenGL Linux project, added a MacOSGameLocationProvider and got it to compile, but I'm getting some kind of runtime exception and unfortunately VS is not giving me a call stack but stopping execution and loading a copy of ExceptionServicesCommon.cs. I'm going to keep trying to figure it out, but any ideas would be appreciated.
It might be throwing because it cannot find the game files. The class uses some kinda exception collector that the coder made. I am not sure if that class needs altered to work on Mac.
You may need to step threw the code with the debugger. It should not take long as it's early in the process.
Just found the call stack, it's an error having to do with libdl it looks like to me. I'm going to look at that a bit then try a manual step through if that doesn't work.
Unhandled Exception: System.DllNotFoundException: libdl.so.2 assembly:<unknown assembly> type:<unknown type> member:(null) at (wrapper managed-to-native) FFmpeg.AutoGen.Native.LinuxNativeMethods.dlopen(string,int) at FFmpeg.AutoGen.Native.LibraryLoader.LoadNativeLibrary (System.String libraryName) [0x00037] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.Native.LibraryLoader.LoadNativeLibrary (System.String path, System.String libraryName, System.Int32 version) [0x00014] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg.LoadLibrary (System.String libraryName) [0x00040] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg+<>c__DisplayClass5_0.<.cctor>b__0 (System.String name) [0x00036] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg+<>c.<LoadLibrary>b__14_0 (System.String x) [0x00005] in <7d2de336d2224661a63fb9739dc76a92>:0 at System.Collections.Generic.List
1[T].ForEach (System.Action1[T] action) [0x0001e] in /Users/builder/jenkins/workspace/build-package-osx-mono/2019-10/external/bockbuild/builds/mono-x64/external/corefx/src/Common/src/CoreLib/System/Collections/Generic/List.cs:578 at FFmpeg.AutoGen.ffmpeg.LoadLibrary (System.String libraryName) [0x0000b] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg+<>c__DisplayClass5_0.<.cctor>b__0 (System.String name) [0x00036] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg+<>c.<.cctor>b__5_78 (FFmpeg.AutoGen.AVPacket* pkt) [0x00005] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg.av_packet_unref (FFmpeg.AutoGen.AVPacket* pkt) [0x00000] in <7d2de336d2224661a63fb9739dc76a92>:0 at OpenVIII.AV.FfccVariableGroup.Dispose (System.Boolean disposing) [0x000c5] in /Users/jeremiahkorreck/RiderProjects/OpenVIII-monogame/Core/AV/FfccVariableGroup.cs:122 at OpenVIII.AV.FfccVariableGroup.Finalize () [0x00002] in /Users/jeremiahkorreck/RiderProjects/OpenVIII-monogame/Core/AV/FfccVariableGroup.cs:56 [ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: libdl.so.2 assembly:<unknown assembly> type:<unknown type> member:(null) at (wrapper managed-to-native) FFmpeg.AutoGen.Native.LinuxNativeMethods.dlopen(string,int) at FFmpeg.AutoGen.Native.LibraryLoader.LoadNativeLibrary (System.String libraryName) [0x00037] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.Native.LibraryLoader.LoadNativeLibrary (System.String path, System.String libraryName, System.Int32 version) [0x00014] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg.LoadLibrary (System.String libraryName) [0x00040] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg+<>c__DisplayClass5_0.<.cctor>b__0 (System.String name) [0x00036] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg+<>c.<LoadLibrary>b__14_0 (System.String x) [0x00005] in <7d2de336d2224661a63fb9739dc76a92>:0 at System.Collections.Generic.List
1[T].ForEach (System.Action1[T] action) [0x0001e] in /Users/builder/jenkins/workspace/build-package-osx-mono/2019-10/external/bockbuild/builds/mono-x64/external/corefx/src/Common/src/CoreLib/System/Collections/Generic/List.cs:578 at FFmpeg.AutoGen.ffmpeg.LoadLibrary (System.String libraryName) [0x0000b] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg+<>c__DisplayClass5_0.<.cctor>b__0 (System.String name) [0x00036] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg+<>c.<.cctor>b__5_78 (FFmpeg.AutoGen.AVPacket* pkt) [0x00005] in <7d2de336d2224661a63fb9739dc76a92>:0 at FFmpeg.AutoGen.ffmpeg.av_packet_unref (FFmpeg.AutoGen.AVPacket* pkt) [0x00000] in <7d2de336d2224661a63fb9739dc76a92>:0 at OpenVIII.AV.FfccVariableGroup.Dispose (System.Boolean disposing) [0x000c5] in /Users/jeremiahkorreck/RiderProjects/OpenVIII-monogame/Core/AV/FfccVariableGroup.cs:122 at OpenVIII.AV.FfccVariableGroup.Finalize () [0x00002] in /Users/jeremiahkorreck/RiderProjects/OpenVIII-monogame/Core/AV/FfccVariableGroup.cs:56 AL lib: (EE) alc_cleanup: 1 device not closed
https://github.com/Ruslan-B/FFmpeg.AutoGen I guess ffmpeg.autogen cannot find ffmpeg? It took me a bit of trail and error to get it to work on Linux. The site has a link for ffmpeg via homebrew.
I noticed you wanted to do mobile ports, has anyone worked on a macOS port first? Didn't see anything but it's completely possible I missed someone's pr for iOS or macOS.