Mcindus and Wade noticed something was wrong with bvtr_4 and bvtr_1, reswizzle wasn't giving us all the palette data. Turns out I was doubling the X value for 4 bit textures. And I didn't need to do that. So Now it's fixed. I also added some Try Catch Blocks around the save PNG code and put that all into a function. So all saving PNGs are the same code now instead of copy paste.
Mcindus and Wade noticed something was wrong with bvtr_4 and bvtr_1, reswizzle wasn't giving us all the palette data. Turns out I was doubling the X value for 4 bit textures. And I didn't need to do that. So Now it's fixed. I also added some Try Catch Blocks around the save PNG code and put that all into a function. So all saving PNGs are the same code now instead of copy paste.