Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
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MODULE_BATTLE_DEBUG: constant battleDat texture index #25
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MaKiPL closed 5 years ago
https://github.com/MaKiPL/OpenVIII/blob/cfdb4e3b045298107601b31212089b1f1bda0b83/FF8/module_battle_Debug.cs#L243 texture index is always zero and not corresponding to real texture pointer