I kinda wanted mouse controls since 1998 when I got Final Fantasy VII for Windows and was stuck controlling it with the numpad. It's like how they put it on mobile phones and make you use on screen controls. Makes no sense to me.
A few fixes for my previous tweaks. Like sometimes fade would cut short if enough time went by between draw calls then the draw wouldn't happen. So that's fixed.
I think next week I'm going to figure out how to draw the gray backgrounds that the menus use. Though the texture is in the same file as the finger and such. so you might already have that in a variable somewhere.
I am just taking a break from ffcc and ffmpeg.
Some of my changes in here were to move inputs out of the draw calls and into update. If we ever want to suspend drawing and the controls are in the draw call then they are never checked.
Tried to do some code cleanup on the files I changed a bunch.
I kinda wanted mouse controls since 1998 when I got Final Fantasy VII for Windows and was stuck controlling it with the numpad. It's like how they put it on mobile phones and make you use on screen controls. Makes no sense to me.
A few fixes for my previous tweaks. Like sometimes fade would cut short if enough time went by between draw calls then the draw wouldn't happen. So that's fixed.
I think next week I'm going to figure out how to draw the gray backgrounds that the menus use. Though the texture is in the same file as the finger and such. so you might already have that in a variable somewhere.
I am just taking a break from ffcc and ffmpeg.
Some of my changes in here were to move inputs out of the draw calls and into update. If we ever want to suspend drawing and the controls are in the draw call then they are never checked.
Tried to do some code cleanup on the files I changed a bunch.