MaKiPL / OpenVIII-monogame

Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
MIT License
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init_debugger_audio: SoundID 28 not playing #4

Closed MaKiPL closed 5 years ago

MaKiPL commented 5 years ago

ADPCM + stereo + normal sample rate Totally no idea why it's not playing. It's the only sound that is not playing at all.

Current workaround is to force PCM decoding on this chunk, but it will produce glitches

Sebanisu commented 5 years ago

sound28.zip It is playing through ffmpeg. But I'm unsure about it sounding right. I think maybe the FF8 client is doing something extra with the sound. Or maybe the sound is being clipped?

MaKiPL commented 5 years ago

Good job on resolving this one! I'm marking this as fixed, thank you