The full template has added some gamepad inputs to the default UI actions. Specifically, ui_accept, ui_cancel, ui_page_up, and ui_page_down.
These are currently not present in the plugin version, and result in a different experience for users of the plugin. One solution suggested in the Discord was to use an autoload to add the input events when the app starts. However, according to the documentation, project settings can be overridden by including a override.cfg in the project's root directory.
The full template has added some gamepad inputs to the default UI actions. Specifically,
ui_accept
,ui_cancel
,ui_page_up
, andui_page_down
.These are currently not present in the plugin version, and result in a different experience for users of the plugin. One solution suggested in the Discord was to use an autoload to add the input events when the app starts. However, according to the documentation, project settings can be overridden by including a
override.cfg
in the project's root directory.https://docs.godotengine.org/en/stable/classes/class_projectsettings.html