MacSergey / BuildingSpawnPoints

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fire trucks and prison helicopter errors #26

Open t1a2l opened 2 years ago

t1a2l commented 2 years ago

Vehicle not found! at System.Environment.get_StackTrace() at Building.RemoveOwnVehicle(UInt16 vehicleID, Vehicle ByRef data) at FireTruckAI.RemoveSource(UInt16 vehicleID, Vehicle ByRef data) at FireTruckAI.ArriveAtSource(UInt16 vehicleID, Vehicle ByRef data) at FireTruckAI.ArriveAtDestination(UInt16 vehicleID, Vehicle ByRef vehicleData) at CarAI.CarAI.SimulationStep_Patch0(.CarAI , UInt16 , Vehicle ByRef , Frame ByRef , UInt16 , Vehicle ByRef , Int32 ) at FireTruckAI.FireTruckAI.SimulationStep_Patch1(.FireTruckAI , UInt16 , Vehicle ByRef , Frame ByRef , UInt16 , Vehicle ByRef , Int32 ) at VehicleAI.SimulationStep(UInt16 vehicleID, Vehicle ByRef vehicleData, UInt16 leaderID, Vehicle ByRef leaderData, Int32 lodPhysics) at TrafficManager.Patch._VehicleAI._CarAI.SimulationStepPatch.Prefix(.CarAI __instance, UInt16 vehicleID, Vehicle ByRef data, Vector3 physicsLodRefPos) at CarAI.CarAI.SimulationStep_Patch1(.CarAI , UInt16 , Vehicle ByRef , Vector3 ) at FireTruckAI.SimulationStep(UInt16 vehicleID, Vehicle ByRef data, Vector3 physicsLodRefPos) at VehicleManager.VehicleManager.SimulationStepImpl_Patch0(.VehicleManager , Int32 ) at SimulationManagerBase`2.SimulationStep(Int32 subStep) at VehicleManager.ISimulationManager.SimulationStep(Int32 subStep) at SimulationManager.SimulationStep() at SimulationManager.SimulationThread() [Core]

Vehicle not found! at System.Environment.get_StackTrace() at Building.RemoveGuestVehicle(UInt16 vehicleID, Vehicle ByRef data) at PrisonHelicopter.AI.PrisonHelicopterAI.RemoveTarget(UInt16 vehicleID, Vehicle ByRef data) at PrisonHelicopter.AI.PrisonHelicopterAI.SetTarget(UInt16 vehicleID, Vehicle ByRef data, UInt16 targetBuilding) at PrisonHelicopter.AI.PrisonHelicopterAI.ArriveAtTarget(UInt16 vehicleID, Vehicle ByRef data) at PrisonHelicopter.AI.PrisonHelicopterAI.ArriveAtDestination(UInt16 vehicleID, Vehicle ByRef vehicleData) at HelicopterAI.SimulationStep(UInt16 vehicleID, Vehicle ByRef vehicleData, Frame ByRef frameData, UInt16 leaderID, Vehicle ByRef leaderData, Int32 lodPhysics) at HelicopterAI.OpenInstanceDelegate_SimulationStep(.HelicopterAI , UInt16 , Vehicle ByRef , Frame ByRef , UInt16 , Vehicle ByRef , Int32 ) at PrisonHelicopter.HarmonyPatches.PoliceCopterAIPatch.SimulationStep(.PoliceCopterAI __instance, UInt16 vehicleID, Vehicle ByRef vehicleData, Frame ByRef frameData, UInt16 leaderID, Vehicle ByRef leaderData, Int32 lodPhysics) at PoliceCopterAI.PoliceCopterAI.SimulationStep_Patch1(.PoliceCopterAI , UInt16 , Vehicle ByRef , Frame ByRef , UInt16 , Vehicle ByRef , Int32 ) at PrisonHelicopter.AI.PrisonHelicopterAI.SimulationStep(UInt16 vehicleID, Vehicle ByRef vehicleData, Frame ByRef frameData, UInt16 leaderID, Vehicle ByRef leaderData, Int32 lodPhysics) at VehicleAI.SimulationStep(UInt16 vehicleID, Vehicle ByRef vehicleData, UInt16 leaderID, Vehicle ByRef leaderData, Int32 lodPhysics) at HelicopterAI.SimulationStep(UInt16 vehicleID, Vehicle ByRef data, Vector3 physicsLodRefPos) at PoliceCopterAI.SimulationStep(UInt16 vehicleID, Vehicle ByRef data, Vector3 physicsLodRefPos) at PrisonHelicopter.AI.PrisonHelicopterAI.SimulationStep(UInt16 vehicleID, Vehicle ByRef data, Vector3 physicsLodRefPos) at VehicleManager.VehicleManager.SimulationStepImpl_Patch0(.VehicleManager , Int32 ) at SimulationManagerBase`2.SimulationStep(Int32 subStep) at VehicleManager.ISimulationManager.SimulationStep(Int32 subStep) at SimulationManager.SimulationStep() at SimulationManager.SimulationThread() [Core]

t1a2l commented 2 years ago

@MacSergey

GIS-PuppetMaster commented 2 years ago

same problem here