What steps will reproduce the problem?
1.Load a lot of textures in memory by adding sprites in a GAMELAYER
2. Remove GAMELAYER and is all Children
3. call CCTextureCache.purgeSharedTextureCache
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
I am testing it on Samsung Glaxy S & Nexus S.
Please provide any additional information below.
I load *different* sprites in a layer and load this layer my native heap goes
around 10~ 15MB then i remove all sprites from Layer and set that layer to null
and i clear CCTextureCache now my native memory should come down but it still
keep around 10~15 mb
please help i want to clear all the loaded textures from memory and than reload
new textures without restarting game .
Its like i want to make a new level of my game and i want to remove all
textures used in previous level.
HELPPPP
Original issue reported on code.google.com by hafiz.ub...@gamevstudios.com on 10 Jul 2011 at 8:10
Original issue reported on code.google.com by
hafiz.ub...@gamevstudios.com
on 10 Jul 2011 at 8:10