The renderer should provide a capability to read the depth buffer of a
FrameBuffer.
E.g.
readFrameBuffer(FrameBuffer fb, ByteBuffer outBuf, boolean depth)
Where "depth" specifies if the depth buffer should be read.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 8 May 2011 at 5:35
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 8 May 2011 at 5:35