I recently started using dtTileCache in my project and came upon this issue a
lot when testing.
Sometimes, the Navigation Mesh in a tile would be below where it was supposed
to be.
I tracked the issue down to an overflow of the unsigned char data type used to
store the layer heights.
I was able to replicate the symptom of the issue in the Recast Demo by using
some geometry from my project.
Images showing the symptom of the issue:
http://imgur.com/GHgEkJp,Q4gg1C4,9PNyAiP
3rd image is what happens after the attached patch is applied with the exact
same Navigation Mesh generation parameters.
This issue causes the affected area to be rendered unnavigable
Original issue reported on code.google.com by cmf1206 on 26 Feb 2013 at 8:33
Original issue reported on code.google.com by
cmf1206
on 26 Feb 2013 at 8:33Attachments: