Macronair / TheMillionaireGame

A custom game controller software based on the tv game show Who Wants to be a Millionaire!
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Crash after using lifeline #60

Open JRHorse opened 9 months ago

JRHorse commented 9 months ago

Hello, I am really enjoying this as the user interface is a lot friendlier than other projects I've seen! I want to report an error where, after using lifelines and advancing to a question, the program crashes. Specifically, I triggered "ask the host" on question 11 (third of four available lifelines). After the answer was revealed and I attempted to click on "Question" to advance to question 12, the program crashed.

Error messages are as follows:

Faulting application name: MillionaireGame.exe, version: 1.1.684.0, time stamp: 0x656a6912 Faulting module name: KERNELBASE.dll, version: 10.0.22621.2715, time stamp: 0xcc3ea002 Exception code: 0xe0434352 Fault offset: 0x00149132 Faulting process id: 0x0x3EAC Faulting application start time: 0x0x1DA265D1FFCD070 Faulting application path: D:\MillionaireGame_v1.1.684\MillionaireGame.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 8816b4fa-ccf6-4f8c-ae07-fc1a1906d82b Faulting package full name: Faulting package-relative application ID:

Application: MillionaireGame.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Runtime.InteropServices.COMException at WMPLib.WindowsMediaPlayerClass.get_controls() at MillionaireGame.Sounds.StopAudio(System.String, Int32) at MillionaireGame.Question+_Closure$__._Lambda$__8-11() at System.Threading.ThreadHelper.ThreadStart_Context(System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()