Closed mmillar-bolis closed 2 months ago
Have you try to launch the newer builds with the second audio device set as the default audio device?
Excellent question!
I have now tried builds 7417388, 57c0c9e, and 536ac09 under the following conditions:
For each build, under all four conditions, they fail to launch by halting at the same point during initialization.
Below is an example log with the primary audio device disabled while the secondary audio device has been physically disconnected (though, the contents are identical in each run case).
For extra measure, I just tried all four of the above conditions using build f2ae4f5 and it succeeded in initializing all four times. Below are example logs from running build f2ae4f5 with the primary audio device enabled while the secondary audio device has been physically disconnected, as well as running with no audio devices enabled.
qconsole-f2ae4f5-oneAudioDevice.log qconsole-f2ae4f5-noAudioDevice.log
Okay, I figured it out!
I was using VC Runtime 14.36.32532.0
. Going over the build logs, f2ae4f5 was built against 14.39.33519.0
which is backwards compatible with the 14.3x
runtime.
Starting with 7417388, BFA is built against 14.4x
which appears to not be backwards compatible with a 14.3x
runtime environment, in this case.
I deployed VC 14.40.33810.0
and all three builds, 7417388, 57c0c9e, and 536ac09, run without issue.
So sorry for any inconvenience I caused! Closing this issue as resolved (user error).
Describe the Bug: Win10-x64 Nightly builds 7417388 and 57c0c9e crash the program at some point during Audio Initialization, on Windows 10. Win10-x64 Builds f9557ac through f2ae4f5 were incrementally tested this morning and do not exhibit this issue.
To Reproduce: Steps to reproduce the behavior:
Expected Behavior: OpenAL device setup completes and the rendering system begins initialization.
Desktop:
Additional Context: Though they don't contain much helpful information, attached are three
qconsole.log
files, including the last known working Win10-x64 Nightly build, as well as the current non-working builds. They at least demonstrate where in the initialization process the crash is occurring.qconsole-f2ae4f5.log qconsole-7417388.log qconsole-57c0c9e.log