MadDeCoDeR / Classic-RBDOOM-3-BFG

DOOM: BFA (Big Freaking Anniversary) Edition (former Classic RBDoom 3 BFG) is a source port based on RBDOOM-3-BFG and enchance the experience of Ultimate DOOM, DOOM 2 and DOOM 3.
GNU General Public License v3.0
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Quick load crashing in Doom 2 #151

Open brunocar opened 2 months ago

brunocar commented 2 months ago

Describe the bug In Doom 2 Hell on Earth, reloading a quick save crashes the entire game.

To Reproduce Pretty much what I said before, worth noting this DOESNT happen in ultimate doom

Desktop (please complete the following information):

MadDeCoDeR commented 2 months ago

Hi, anything more specific? Like when you try to load the quick save (during the main menu or when you are in a level)? Have you try the latest nightly builds? (The nightly builds contains some additional fixes that the stable release doesn't have)

brunocar commented 2 months ago

i wasnt even aware you could load a quick save from the main menu, i've done all of it from in game, it seems it happens more often if i reload a save fast after another.

also it MIGHT not just be quick saves, i did a manual load and it also crashed once, in game like the quick saves.

EDIT: its worth noting that last time i played this was a month ago just for doom 1, so there might be something that changed since that causes this rather than it being a bug. though i've yet to be able to replicate this on doom 1 or even no rest for the living

brunocar commented 2 months ago

I've checked with the latest nightly build as of today, it refuses to load my old saves, im guessing because of the anti cheat messure, so i cant test it properly :P

but upon further testing, i confirmed it crashes with quick successive reloads (IE: loading a normal save, then loading a quick save, then reloading that quicksave consistently crashes the game)

brunocar commented 2 months ago

I've thought about trying the build RIIIIGHT before you added the anti cheat so i could use my saves and that seemingly fixed it

brunocar commented 2 months ago

while im here, i'll report 2 other minor bugs that may or may not be intended behavior: your HUD setting in classic doom isnt saved across saves, so reloading one resets you to the classic HUD. the super shotgun in doom 2 seems to be in between the fists and the chainsaw in the weapon rotation with the mouse wheel, for some reason

MadDeCoDeR commented 2 months ago

while im here, i'll report 2 other minor bugs that may or may not be intended behavior: your HUD setting in classic doom isnt saved across saves, so reloading one resets you to the classic HUD. the super shotgun in doom 2 seems to be in between the fists and the chainsaw in the weapon rotation with the mouse wheel, for some reason

The HUD key is just the increase/decrease screen size from the original engine, tbf I haven't consider to store it's state so maybe I will do that.

As for the weapon order, it was like that since the vanilla (except if I missremember things)

brunocar commented 2 months ago

As for the weapon order, it was like that since the vanilla (except if I missremember things)

is it? i seriously dont know, maybe its a doom 95 thing cause on dos doom i cant remember that being a thing, on PSX doom im 100% sure thats not a thing