MadDeCoDeR / Classic-RBDOOM-3-BFG

DOOM: BFA (Big Freaking Anniversary) Edition (former Classic RBDoom 3 BFG) is a source port based on RBDOOM-3-BFG and enchance the experience of Ultimate DOOM, DOOM 2 and DOOM 3.
GNU General Public License v3.0
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It crashes in Ubuntu again #28

Closed funduke closed 5 years ago

funduke commented 5 years ago

Using Ubuntu 18.04.2 LTS again, when i try the latest version, it crashes with giving me the output below. (By the way: I tried it also with loading SIGIL.wad and it did not appear in the Ultimate Doom episode menue.)

funduke@funduke-H61H2-LM3:~/Classic-RBDOOM-3-BFG/Classic.RBDoom3BFG.-ubuntux64$ ./RBDoom3BFG QA Timing INIT: 001000ms Classic RBDOOM 3 BFG 1.1.12.1403 linux-x86_64 Jun 6 2019 22:49:12 found interface lo - loopback found interface enp3s0 - 192.168.2.102/255.255.255.0 ------ Initializing File System ------ Loaded resource file _common.resources Loaded resource file _ordered.resources Loaded resource file _sound_pc.resources Loaded resource file _sound_pc_en.resources Loaded resource file maps/admin.resources Loaded resource file maps/alphalabs1.resources Loaded resource file maps/alphalabs2.resources Loaded resource file maps/alphalabs3.resources Loaded resource file maps/alphalabs4.resources Loaded resource file maps/caverns1.resources Loaded resource file maps/caverns2.resources Loaded resource file maps/comm1.resources Loaded resource file maps/commoutside.resources Loaded resource file maps/cpu.resources Loaded resource file maps/cpuboss.resources Loaded resource file maps/d3ctf1.resources Loaded resource file maps/d3ctf2.resources Loaded resource file maps/d3ctf3.resources Loaded resource file maps/d3ctf4.resources Loaded resource file maps/d3dm1.resources Loaded resource file maps/d3dm2.resources Loaded resource file maps/d3dm3.resources Loaded resource file maps/d3dm4.resources Loaded resource file maps/d3dm5.resources Loaded resource file maps/d3xpdm1.resources Loaded resource file maps/d3xpdm2.resources Loaded resource file maps/d3xpdm3.resources Loaded resource file maps/d3xpdm4.resources Loaded resource file maps/delta1.resources Loaded resource file maps/delta2a.resources Loaded resource file maps/delta2b.resources Loaded resource file maps/delta3.resources Loaded resource file maps/delta4.resources Loaded resource file maps/delta5.resources Loaded resource file maps/deltax.resources Loaded resource file maps/enpro.resources Loaded resource file maps/erebus1.resources Loaded resource file maps/erebus2.resources Loaded resource file maps/erebus3.resources Loaded resource file maps/erebus4.resources Loaded resource file maps/erebus5.resources Loaded resource file maps/erebus6.resources Loaded resource file maps/hell.resources Loaded resource file maps/hell1.resources Loaded resource file maps/hellhole.resources Loaded resource file maps/le_enpro1.resources Loaded resource file maps/le_enpro2.resources Loaded resource file maps/le_exis1.resources Loaded resource file maps/le_exis2.resources Loaded resource file maps/le_hell.resources Loaded resource file maps/le_hell_post.resources Loaded resource file maps/le_underground.resources Loaded resource file maps/le_underground2.resources Loaded resource file maps/mars_city1.resources Loaded resource file maps/mars_city2.resources Loaded resource file maps/mc_underground.resources Loaded resource file maps/monorail.resources Loaded resource file maps/phobos1.resources Loaded resource file maps/phobos2.resources Loaded resource file maps/phobos3.resources Loaded resource file maps/phobos4.resources Loaded resource file maps/recycling1.resources Loaded resource file maps/recycling2.resources Loaded resource file maps/site3.resources Current search path: /home/funduke/.rbdoom3bfg/base /home/funduke/Classic-RBDOOM-3-BFG/Classic.RBDoom3BFG.-ubuntux64/base _common.resources _ordered.resources _sound_pc.resources _sound_pc_en.resources maps/admin.resources maps/alphalabs1.resources maps/alphalabs2.resources maps/alphalabs3.resources maps/alphalabs4.resources maps/caverns1.resources maps/caverns2.resources maps/comm1.resources maps/commoutside.resources maps/cpu.resources maps/cpuboss.resources maps/d3ctf1.resources maps/d3ctf2.resources maps/d3ctf3.resources maps/d3ctf4.resources maps/d3dm1.resources maps/d3dm2.resources maps/d3dm3.resources maps/d3dm4.resources maps/d3dm5.resources maps/d3xpdm1.resources maps/d3xpdm2.resources maps/d3xpdm3.resources maps/d3xpdm4.resources maps/delta1.resources maps/delta2a.resources maps/delta2b.resources maps/delta3.resources maps/delta4.resources maps/delta5.resources maps/deltax.resources maps/enpro.resources maps/erebus1.resources maps/erebus2.resources maps/erebus3.resources maps/erebus4.resources maps/erebus5.resources maps/erebus6.resources maps/hell.resources maps/hell1.resources maps/hellhole.resources maps/le_enpro1.resources maps/le_enpro2.resources maps/le_exis1.resources maps/le_exis2.resources maps/le_hell.resources maps/le_hell_post.resources maps/le_underground.resources maps/le_underground2.resources maps/mars_city1.resources maps/mars_city2.resources maps/mc_underground.resources maps/monorail.resources maps/phobos1.resources maps/phobos2.resources maps/phobos3.resources maps/phobos4.resources maps/recycling1.resources maps/recycling2.resources maps/site3.resources file system initialized.

WARNING: Unable to open resource file maps/_startup.resources ----- Initializing Decls -----

Couldn't open journal files /proc/cpuinfo CPU processors: 3 /proc/cpuinfo CPU logical cores: 3 execing default.cfg execing D3BFGConfig.cfg couldn't exec autoexec.cfg Initializing Platform dlopen '/home/funduke/Classic-RBDOOM-3-BFG/Classic.RBDoom3BFG.-ubuntux64/base/OpenPlatformx86_64.so' failed: libsteam_api.so: cannot open shared object file: No such file or directory ----- R_InitOpenGL ----- Initializing OpenGL subsystem Using 8 color bits, 24 depth, 8 stencil display Using GLEW 2.1.0 OpenGL Version : 4.6 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GTX 970/PCIe/SSE2 OpenGL GLSL : 4.6 idCommon::VPrintf: truncated to 4094 characters OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_trans maxTextureAnisotropy: 16.000000 ...using GL_EXT_texture_lod_bias X..GL_GREMEDY_string_marker not found ...using GL_ARB_framebuffer_object ...using GL_EXT_framebuffer_blit ----- Initializing Render Shaders ----- ----- Initializing Sound System ------ Devices list:

GM204 High Definition Audio Controller Digital Surround 7.1 (HDMI 2)

AL lib: (EE) SetChannelMap: Failed to match front-center channel (2) in channel map Setup OpenAL device and context... Done. OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize sound system initialized.

------- Initializing renderSystem -------- Updating texture filter parameters. renderSystem initialized.

WARNING: Couldn't load image: splashbink : splashbink#__0200 Loaded FFMPEG file: 'video\loadvideo.bik', looping=01280x360, 30.000000 FPS, 10.000000 sec [binkaudio_dct @ 0x40efd40] The deprecated avcodecdecode* API cannot return all the frames for this decoder. Some frames will be dropped. Update your code to the new decoding API to fix this. Reading strings/english.lang as UTF-8 9104 strings read --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jun 6 2019 Initializing event system ...535 event definitions Initializing class hierarchy ...158 classes, 992960 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3792.07 MHz Compiled '/home/funduke/Classic-RBDOOM-3-BFG/Classic.RBDoom3BFG.-ubuntux64/base/script/doom_main.script': 199.7 ms ---------- Compile stats ----------

Memory usage: Strings: 120, 15840 bytes Statements: 95386, 3815440 bytes Functions: 3070, 496728 bytes Variables: 239712 bytes Mem used: 6284512 bytes Static data: 6266520 bytes Allocated: 8567312 bytes Thread size: 14064 bytes

...6 aas types game initialized.

WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1

Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0

Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1

Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 3 models kept.

----- idImageManager::EndLevelLoad ----- 22 images loaded in 0.0 seconds

----- idSoundSystemLocal::EndLevelLoad ----- sound: missing efxs/.efx 7 sounds loaded in 0.0 seconds

------------- Warnings --------------- during DOOM 3: BFG Edition initialization... WARNING: Unable to open resource file maps/_startup.resources WARNING: Couldn't load image: splashbink : splashbink#__0200 WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1

WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0

WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1

5 warnings Preloading images... 00362 images preloaded ( or were already loaded ) in 0.1 seconds

00259 sounds preloaded in 0.1 seconds

WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200 --- Common Initialization Complete --- QA Timing IIS: 015989ms WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 7698 scroll moveToIndex 3 moveDiff = 1 moveDiff = 1 moveDiff = 1 Added local user: funduke-H61H2-LM Opening IP socket: localhost:27015 execing joy_righty.cfg execing joy_360_0.cfg signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. session->GetSaveGameManager().CancelToTerminate(); soundSystem->StopAllSounds(); Stop(); --------- Game Map Shutdown ----------

CleanupShell(); delete loadGUI; delete renderWorld; delete soundWorld; delete menuSoundWorld; session->ShutdownSoundRelatedSystems(); session->Shutdown(); game->Leaderboards_Shutdown(); uiManager->Shutdown(); soundSystem->Shutdown(); usercmdGen->Shutdown(); eventLoop->Shutdown(); declManager->Shutdown(); renderSystem->Shutdown(); idRenderSystem::Shutdown() Shutting down OpenGL subsystem commonDialog.Shutdown(); UnloadGameDLL(); ------------ Game Shutdown ----------- --------- Game Map Shutdown ----------

Shutdown event system

saveFile.Clear( true ); stringsFile.Clear( true ); CloseLogFile(); fileSystem->Shutdown( false ); Sys_Shutdown(); console->Shutdown(); idKeyInput::Shutdown(); cvarSystem->Shutdown(); cmdSystem->Shutdown(); ClearWarnings( GAME_NAME " shutdown" ); warningCaption.Clear(); errorList.Clear(); idLib::ShutDown(); shutdown terminal support funduke@funduke-H61H2-LM3:~/Classic-RBDOOM-3-BFG/Classic.RBDoom3BFG.-ubuntux64$

MadDeCoDeR commented 5 years ago

Have you tried to compile it ? Maybe it's a issue with my VM. Also you must load BOTH SIGIL.wad and SIGIL_BFG.wad in order to show as the 5th episode

funduke commented 5 years ago

Okay, i tried it now with SIGIL_BFG.wad. And i tried it with both, the self compiled and the precompiled version When i now choose Ultimate Doom from the game selction menue, SIGIL is displayed as fifth episode and can selected and played from there.

When i then go back to the episode selection menue of Ultimate Doom, i can select the first episode, "Knee deep in the Dead", and it can be played as usual, But when i leave Ultimate Doom by using the "Change Game" option, and choose then Doom2, the game crashes. The game crashes also, when i launch Doom3Bfg and then choose Ultimate Doom and the Knee deep in the dead without choosing SIGIL befor. It also crashes, when i launch Doom3bfg and lauch Doom2 directly. (Doom3 runs fine, by the way).

Here is the output, that results from going the Ultimate Doom in Game menue - Knee deep in the dead in the Episode selection menue way:

funduke@funduke-H61H2-LM3:~/Classic-RBDOOM-3-BFG/build$ ./RBDoom3BFG -file /mods/SIGIL.wad /mods/SIGIL_BFG.wad QA Timing INIT: 000774ms Classic RBDOOM 3 BFG 1.1.12.1403 linux-x86_64 Jun 8 2019 16:03:50 found interface lo - loopback found interface enp3s0 - 192.168.2.102/255.255.255.0 ------ Initializing File System ------ Loaded resource file _common.resources Loaded resource file _ordered.resources Loaded resource file _sound_pc.resources Loaded resource file _sound_pc_en.resources Loaded resource file maps/admin.resources Loaded resource file maps/alphalabs1.resources Loaded resource file maps/alphalabs2.resources Loaded resource file maps/alphalabs3.resources Loaded resource file maps/alphalabs4.resources Loaded resource file maps/caverns1.resources Loaded resource file maps/caverns2.resources Loaded resource file maps/comm1.resources Loaded resource file maps/commoutside.resources Loaded resource file maps/cpu.resources Loaded resource file maps/cpuboss.resources Loaded resource file maps/d3ctf1.resources Loaded resource file maps/d3ctf2.resources Loaded resource file maps/d3ctf3.resources Loaded resource file maps/d3ctf4.resources Loaded resource file maps/d3dm1.resources Loaded resource file maps/d3dm2.resources Loaded resource file maps/d3dm3.resources Loaded resource file maps/d3dm4.resources Loaded resource file maps/d3dm5.resources Loaded resource file maps/d3xpdm1.resources Loaded resource file maps/d3xpdm2.resources Loaded resource file maps/d3xpdm3.resources Loaded resource file maps/d3xpdm4.resources Loaded resource file maps/delta1.resources Loaded resource file maps/delta2a.resources Loaded resource file maps/delta2b.resources Loaded resource file maps/delta3.resources Loaded resource file maps/delta4.resources Loaded resource file maps/delta5.resources Loaded resource file maps/deltax.resources Loaded resource file maps/enpro.resources Loaded resource file maps/erebus1.resources Loaded resource file maps/erebus2.resources Loaded resource file maps/erebus3.resources Loaded resource file maps/erebus4.resources Loaded resource file maps/erebus5.resources Loaded resource file maps/erebus6.resources Loaded resource file maps/hell.resources Loaded resource file maps/hell1.resources Loaded resource file maps/hellhole.resources Loaded resource file maps/le_enpro1.resources Loaded resource file maps/le_enpro2.resources Loaded resource file maps/le_exis1.resources Loaded resource file maps/le_exis2.resources Loaded resource file maps/le_hell.resources Loaded resource file maps/le_hell_post.resources Loaded resource file maps/le_underground.resources Loaded resource file maps/le_underground2.resources Loaded resource file maps/mars_city1.resources Loaded resource file maps/mars_city2.resources Loaded resource file maps/mc_underground.resources Loaded resource file maps/monorail.resources Loaded resource file maps/phobos1.resources Loaded resource file maps/phobos2.resources Loaded resource file maps/phobos3.resources Loaded resource file maps/phobos4.resources Loaded resource file maps/recycling1.resources Loaded resource file maps/recycling2.resources Loaded resource file maps/site3.resources Current search path: /home/funduke/.rbdoom3bfg/base /home/funduke/Classic-RBDOOM-3-BFG/build/base _common.resources _ordered.resources _sound_pc.resources _sound_pc_en.resources maps/admin.resources maps/alphalabs1.resources maps/alphalabs2.resources maps/alphalabs3.resources maps/alphalabs4.resources maps/caverns1.resources maps/caverns2.resources maps/comm1.resources maps/commoutside.resources maps/cpu.resources maps/cpuboss.resources maps/d3ctf1.resources maps/d3ctf2.resources maps/d3ctf3.resources maps/d3ctf4.resources maps/d3dm1.resources maps/d3dm2.resources maps/d3dm3.resources maps/d3dm4.resources maps/d3dm5.resources maps/d3xpdm1.resources maps/d3xpdm2.resources maps/d3xpdm3.resources maps/d3xpdm4.resources maps/delta1.resources maps/delta2a.resources maps/delta2b.resources maps/delta3.resources maps/delta4.resources maps/delta5.resources maps/deltax.resources maps/enpro.resources maps/erebus1.resources maps/erebus2.resources maps/erebus3.resources maps/erebus4.resources maps/erebus5.resources maps/erebus6.resources maps/hell.resources maps/hell1.resources maps/hellhole.resources maps/le_enpro1.resources maps/le_enpro2.resources maps/le_exis1.resources maps/le_exis2.resources maps/le_hell.resources maps/le_hell_post.resources maps/le_underground.resources maps/le_underground2.resources maps/mars_city1.resources maps/mars_city2.resources maps/mc_underground.resources maps/monorail.resources maps/phobos1.resources maps/phobos2.resources maps/phobos3.resources maps/phobos4.resources maps/recycling1.resources maps/recycling2.resources maps/site3.resources file system initialized.

WARNING: Unable to open resource file maps/_startup.resources ----- Initializing Decls -----

Couldn't open journal files /proc/cpuinfo CPU processors: 3 /proc/cpuinfo CPU logical cores: 3 execing default.cfg execing D3BFGConfig.cfg couldn't exec autoexec.cfg Initializing Platform ----- R_InitOpenGL ----- Initializing OpenGL subsystem Using 8 color bits, 24 depth, 8 stencil display Using GLEW 2.1.0 OpenGL Version : 4.6 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GTX 970/PCIe/SSE2 OpenGL GLSL : 4.6 idCommon::VPrintf: truncated to 4094 characters OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_trans maxTextureAnisotropy: 16.000000 ...using GL_EXT_texture_lod_bias X..GL_GREMEDY_string_marker not found ...using GL_ARB_framebuffer_object ...using GL_EXT_framebuffer_blit ----- Initializing Render Shaders ----- ----- Initializing Sound System ------ Devices list:

GM204 High Definition Audio Controller Digital Surround 7.1 (HDMI 2)

AL lib: (EE) SetChannelMap: Failed to match front-center channel (2) in channel map Setup OpenAL device and context... Done. OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize sound system initialized.

------- Initializing renderSystem -------- Updating texture filter parameters. renderSystem initialized.

WARNING: Couldn't load image: splashbink : splashbink#__0200 Loaded FFMPEG file: 'video\loadvideo.bik', looping=01280x360, 30.000000 FPS, 10.000000 sec [binkaudio_dct @ 0x6ed4c40] The deprecated avcodecdecode* API cannot return all the frames for this decoder. Some frames will be dropped. Update your code to the new decoding API to fix this. Reading strings/english.lang as UTF-8 9104 strings read --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jun 8 2019 Initializing event system ...535 event definitions Initializing class hierarchy ...158 classes, 992960 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3792.22 MHz Compiled '/home/funduke/Classic-RBDOOM-3-BFG/build/base/script/doom_main.script': 202.1 ms ---------- Compile stats ----------

Memory usage: Strings: 120, 15840 bytes Statements: 95386, 3815440 bytes Functions: 3070, 496728 bytes Variables: 239712 bytes Mem used: 6284512 bytes Static data: 6266520 bytes Allocated: 8567312 bytes Thread size: 14064 bytes

...6 aas types game initialized.

WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1

Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0

Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1

Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 3 models kept.

----- idImageManager::EndLevelLoad ----- 22 images loaded in 0.0 seconds

----- idSoundSystemLocal::EndLevelLoad ----- sound: missing efxs/.efx 7 sounds loaded in 0.0 seconds

------------- Warnings --------------- during DOOM 3: BFG Edition initialization... WARNING: Unable to open resource file maps/_startup.resources WARNING: Couldn't load image: splashbink : splashbink#__0200 WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1

WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0

WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1

5 warnings Preloading images... 00362 images preloaded ( or were already loaded ) in 0.1 seconds

00259 sounds preloaded in 0.1 seconds

WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200 --- Common Initialization Complete --- QA Timing IIS: 015776ms WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 13795 scroll moveToIndex 3 moveDiff = 1 moveDiff = 1 moveDiff = 1 Added local user: funduke-H61H2-LM Opening IP socket: localhost:27015 doomlauncher -file /mods/SIGIL.wad /mods/SIGIL_BFG.wad execing joy_righty.cfg execing joy_360_0.cfg signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. session->GetSaveGameManager().CancelToTerminate(); soundSystem->StopAllSounds(); Stop(); --------- Game Map Shutdown ----------

CleanupShell(); delete loadGUI; delete renderWorld; delete soundWorld; delete menuSoundWorld; session->ShutdownSoundRelatedSystems(); session->Shutdown(); game->Leaderboards_Shutdown(); uiManager->Shutdown(); soundSystem->Shutdown(); usercmdGen->Shutdown(); eventLoop->Shutdown(); declManager->Shutdown(); renderSystem->Shutdown(); idRenderSystem::Shutdown() Shutting down OpenGL subsystem commonDialog.Shutdown(); UnloadGameDLL(); ------------ Game Shutdown ----------- --------- Game Map Shutdown ----------

Shutdown event system

saveFile.Clear( true ); stringsFile.Clear( true ); CloseLogFile(); fileSystem->Shutdown( false ); Sys_Shutdown(); console->Shutdown(); idKeyInput::Shutdown(); cvarSystem->Shutdown(); cmdSystem->Shutdown(); ClearWarnings( GAME_NAME " shutdown" ); warningCaption.Clear(); errorList.Clear(); idLib::ShutDown(); shutdown terminal support funduke@funduke-H61H2-LM3:~/Classic-RBDOOM-3-BFG/build$

MadDeCoDeR commented 5 years ago

And now it should be fixed

funduke commented 5 years ago

The crash problem with Ultimate Doom is gone. But Doom 2 does still crash. I tested it with both, the self-compiled and the precompiled version again. Here is the terminal output:

funduke@funduke-H61H2-LM3:~/Classic-RBDOOM-3-BFG/Classic.RBDoom3BFG.-ubuntux64_Version_1.1.12.13_hotfix_4$ ./RBDoom3BFG -file /mods/SIGIL.wad /mods/SIGIL_BFG.wad QA Timing INIT: 000973ms Classic RBDOOM 3 BFG 1.1.12.1403 linux-x86_64 Jun 6 2019 22:49:12 found interface lo - loopback found interface enp3s0 - 192.168.2.102/255.255.255.0 ------ Initializing File System ------ Loaded resource file _common.resources Loaded resource file _ordered.resources Loaded resource file _sound_pc.resources Loaded resource file _sound_pc_en.resources Loaded resource file maps/admin.resources Loaded resource file maps/alphalabs1.resources Loaded resource file maps/alphalabs2.resources Loaded resource file maps/alphalabs3.resources Loaded resource file maps/alphalabs4.resources Loaded resource file maps/caverns1.resources Loaded resource file maps/caverns2.resources Loaded resource file maps/comm1.resources Loaded resource file maps/commoutside.resources Loaded resource file maps/cpu.resources Loaded resource file maps/cpuboss.resources Loaded resource file maps/d3ctf1.resources Loaded resource file maps/d3ctf2.resources Loaded resource file maps/d3ctf3.resources Loaded resource file maps/d3ctf4.resources Loaded resource file maps/d3dm1.resources Loaded resource file maps/d3dm2.resources Loaded resource file maps/d3dm3.resources Loaded resource file maps/d3dm4.resources Loaded resource file maps/d3dm5.resources Loaded resource file maps/d3xpdm1.resources Loaded resource file maps/d3xpdm2.resources Loaded resource file maps/d3xpdm3.resources Loaded resource file maps/d3xpdm4.resources Loaded resource file maps/delta1.resources Loaded resource file maps/delta2a.resources Loaded resource file maps/delta2b.resources Loaded resource file maps/delta3.resources Loaded resource file maps/delta4.resources Loaded resource file maps/delta5.resources Loaded resource file maps/deltax.resources Loaded resource file maps/enpro.resources Loaded resource file maps/erebus1.resources Loaded resource file maps/erebus2.resources Loaded resource file maps/erebus3.resources Loaded resource file maps/erebus4.resources Loaded resource file maps/erebus5.resources Loaded resource file maps/erebus6.resources Loaded resource file maps/hell.resources Loaded resource file maps/hell1.resources Loaded resource file maps/hellhole.resources Loaded resource file maps/le_enpro1.resources Loaded resource file maps/le_enpro2.resources Loaded resource file maps/le_exis1.resources Loaded resource file maps/le_exis2.resources Loaded resource file maps/le_hell.resources Loaded resource file maps/le_hell_post.resources Loaded resource file maps/le_underground.resources Loaded resource file maps/le_underground2.resources Loaded resource file maps/mars_city1.resources Loaded resource file maps/mars_city2.resources Loaded resource file maps/mc_underground.resources Loaded resource file maps/monorail.resources Loaded resource file maps/phobos1.resources Loaded resource file maps/phobos2.resources Loaded resource file maps/phobos3.resources Loaded resource file maps/phobos4.resources Loaded resource file maps/recycling1.resources Loaded resource file maps/recycling2.resources Loaded resource file maps/site3.resources Current search path: /home/funduke/.rbdoom3bfg/base /home/funduke/Classic-RBDOOM-3-BFG/Classic.RBDoom3BFG.-ubuntux64_Version_1.1.12.13_hotfix_4/base _common.resources _ordered.resources _sound_pc.resources _sound_pc_en.resources maps/admin.resources maps/alphalabs1.resources maps/alphalabs2.resources maps/alphalabs3.resources maps/alphalabs4.resources maps/caverns1.resources maps/caverns2.resources maps/comm1.resources maps/commoutside.resources maps/cpu.resources maps/cpuboss.resources maps/d3ctf1.resources maps/d3ctf2.resources maps/d3ctf3.resources maps/d3ctf4.resources maps/d3dm1.resources maps/d3dm2.resources maps/d3dm3.resources maps/d3dm4.resources maps/d3dm5.resources maps/d3xpdm1.resources maps/d3xpdm2.resources maps/d3xpdm3.resources maps/d3xpdm4.resources maps/delta1.resources maps/delta2a.resources maps/delta2b.resources maps/delta3.resources maps/delta4.resources maps/delta5.resources maps/deltax.resources maps/enpro.resources maps/erebus1.resources maps/erebus2.resources maps/erebus3.resources maps/erebus4.resources maps/erebus5.resources maps/erebus6.resources maps/hell.resources maps/hell1.resources maps/hellhole.resources maps/le_enpro1.resources maps/le_enpro2.resources maps/le_exis1.resources maps/le_exis2.resources maps/le_hell.resources maps/le_hell_post.resources maps/le_underground.resources maps/le_underground2.resources maps/mars_city1.resources maps/mars_city2.resources maps/mc_underground.resources maps/monorail.resources maps/phobos1.resources maps/phobos2.resources maps/phobos3.resources maps/phobos4.resources maps/recycling1.resources maps/recycling2.resources maps/site3.resources file system initialized.

WARNING: Unable to open resource file maps/_startup.resources ----- Initializing Decls -----

Couldn't open journal files /proc/cpuinfo CPU processors: 3 /proc/cpuinfo CPU logical cores: 3 execing default.cfg execing D3BFGConfig.cfg couldn't exec autoexec.cfg Initializing Platform dlopen '/home/funduke/Classic-RBDOOM-3-BFG/Classic.RBDoom3BFG.-ubuntux64_Version_1.1.12.13_hotfix_4/base/OpenPlatformx86_64.so' failed: libsteam_api.so: cannot open shared object file: No such file or directory ----- R_InitOpenGL ----- Initializing OpenGL subsystem Using 8 color bits, 24 depth, 8 stencil display Using GLEW 2.1.0 OpenGL Version : 4.6 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GTX 970/PCIe/SSE2 OpenGL GLSL : 4.6 idCommon::VPrintf: truncated to 4094 characters OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_trans maxTextureAnisotropy: 16.000000 ...using GL_EXT_texture_lod_bias X..GL_GREMEDY_string_marker not found ...using GL_ARB_framebuffer_object ...using GL_EXT_framebuffer_blit ----- Initializing Render Shaders ----- ----- Initializing Sound System ------ Devices list:

GM204 High Definition Audio Controller Digital Surround 7.1 (HDMI 2)

AL lib: (EE) SetChannelMap: Failed to match front-center channel (2) in channel map Setup OpenAL device and context... Done. OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize sound system initialized.

------- Initializing renderSystem -------- Updating texture filter parameters. renderSystem initialized.

WARNING: Couldn't load image: splashbink : splashbink#__0200 Loaded FFMPEG file: 'video\loadvideo.bik', looping=01280x360, 30.000000 FPS, 10.000000 sec [binkaudio_dct @ 0x440cc80] The deprecated avcodecdecode* API cannot return all the frames for this decoder. Some frames will be dropped. Update your code to the new decoding API to fix this. Reading strings/english.lang as UTF-8 9104 strings read --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jun 6 2019 Initializing event system ...535 event definitions Initializing class hierarchy ...158 classes, 992960 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3889.84 MHz Compiled '/home/funduke/Classic-RBDOOM-3-BFG/Classic.RBDoom3BFG.-ubuntux64_Version_1.1.12.13_hotfix_4/base/script/doom_main.script': 196.6 ms ---------- Compile stats ----------

Memory usage: Strings: 120, 15840 bytes Statements: 95386, 3815440 bytes Functions: 3070, 496728 bytes Variables: 239712 bytes Mem used: 6284512 bytes Static data: 6266520 bytes Allocated: 8567312 bytes Thread size: 14064 bytes

...6 aas types game initialized.

WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1

Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0

Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1

Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 3 models kept.

----- idImageManager::EndLevelLoad ----- 22 images loaded in 0.0 seconds

----- idSoundSystemLocal::EndLevelLoad ----- sound: missing efxs/.efx 7 sounds loaded in 0.0 seconds

------------- Warnings --------------- during DOOM 3: BFG Edition initialization... WARNING: Unable to open resource file maps/_startup.resources WARNING: Couldn't load image: splashbink : splashbink#__0200 WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1

WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0

WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1

5 warnings Preloading images... 00362 images preloaded ( or were already loaded ) in 0.1 seconds

00259 sounds preloaded in 0.1 seconds

WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200 --- Common Initialization Complete --- QA Timing IIS: 015946ms WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 13920 scroll moveToIndex 1 moveDiff = 1 moveDiff = 1 moveDiff = 1 Added local user: funduke-H61H2-LM Opening IP socket: localhost:27015 doomlauncher -file /mods/SIGIL.wad /mods/SIGIL_BFG.wad DOOM Classic error: R_InitTextures: Missing patch in texture BRNBIGC DOOM Classic error: R_InitTextures: Missing patch in texture BRNBIGL DOOM Classic error: R_InitTextures: Missing patch in texture BRNBIGR DOOM Classic error: R_InitTextures: Missing patch in texture COMP2 DOOM Classic error: R_InitTextures: Missing patch in texture COMP2 DOOM Classic error: R_InitTextures: Missing patch in texture COMP2 DOOM Classic error: R_InitTextures: Missing patch in texture COMP2 DOOM Classic error: R_InitTextures: Missing patch in texture COMP2 DOOM Classic error: R_InitTextures: Missing patch in texture COMP2 DOOM Classic error: R_InitTextures: Missing patch in texture COMP2 DOOM Classic error: R_InitTextures: Missing patch in texture COMP2 DOOM Classic error: R_InitTextures: Missing patch in texture COMPTILE� DOOM Classic error: R_InitTextures: Missing patch in texture COMPTILE� DOOM Classic error: R_InitTextures: Missing patch in texture COMPTILE� DOOM Classic error: R_InitTextures: Missing patch in texture COMPTILE� DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE1� DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE1� DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE1� DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE1� DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE1� DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE1� DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE2 DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE2 DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE2 DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE2 DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE3� DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE3� DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE3� DOOM Classic error: R_InitTextures: Missing patch in texture COMPUTE3� DOOM Classic error: R_InitTextures: Missing patch in texture LITE2 DOOM Classic error: R_InitTextures: Missing patch in texture LITE2 DOOM Classic error: R_InitTextures: Missing patch in texture LITEBLU2 DOOM Classic error: R_InitTextures: Missing patch in texture LITEBLU3 DOOM Classic error: R_InitTextures: Missing patch in texture LITEBLU3 DOOM Classic error: R_InitTextures: Missing patch in texture NUKESLAD@ DOOM Classic error: R_InitTextures: Missing patch in texture PLANET1 DOOM Classic error: R_InitTextures: Missing patch in texture PLANET1 DOOM Classic error: R_InitTextures: Missing patch in texture PLANET1 DOOM Classic error: R_InitTextures: Missing patch in texture PLANET1 DOOM Classic error: R_InitTextures: Missing patch in texture PLANET1 DOOM Classic error: R_InitTextures: Missing patch in texture PLANET1 DOOM Classic error: R_InitTextures: Missing patch in texture REDWALL1� DOOM Classic error: R_InitTextures: Missing patch in texture REDWALL1� DOOM Classic error: R_InitTextures: Missing patch in texture REDWALL1� DOOM Classic error: R_InitTextures: Missing patch in texture REDWALL1� DOOM Classic error: R_InitTextures: Missing patch in texture SKY1 DOOM Classic error: R_InitTextures: Missing patch in texture SLADRIP1@ DOOM Classic error: R_InitTextures: Missing patch in texture SLADRIP2@ DOOM Classic error: R_InitTextures: Missing patch in texture SLADRIP3@ DOOM Classic error: R_InitTextures: Missing patch in texture TEKWALL2� DOOM Classic error: R_InitTextures: Missing patch in texture TEKWALL5� DOOM Classic error: R_InitTextures: Missing patch in texture ASHWALL DOOM Classic error: R_InitTextures: Missing patch in texture BLODGR1 DOOM Classic error: R_InitTextures: Missing patch in texture BLODGR2 DOOM Classic error: R_InitTextures: Missing patch in texture BLODGR3 DOOM Classic error: R_InitTextures: Missing patch in texture BLODGR4 DOOM Classic error: R_InitTextures: Missing patch in texture BROWNWEL DOOM Classic error: R_InitTextures: Missing patch in texture COMPOHSO� DOOM Classic error: R_InitTextures: Missing patch in texture COMPOHSO� DOOM Classic error: R_InitTextures: Missing patch in texture COMPOHSO� DOOM Classic error: R_InitTextures: Missing patch in texture COMPOHSO� DOOM Classic error: R_InitTextures: Missing patch in texture DOORHI DOOM Classic error: R_InitTextures: Missing patch in texture DOORHI DOOM Classic error: R_InitTextures: Missing patch in texture DOORHI DOOM Classic error: R_InitTextures: Missing patch in texture DOORHI DOOM Classic error: R_InitTextures: Missing patch in texture GRAYDANG@ DOOM Classic error: R_InitTextures: Missing patch in texture ICKDOOR1@ DOOM Classic error: R_InitTextures: Missing patch in texture ICKWALL6@ DOOM Classic error: R_InitTextures: Missing patch in texture LITE96 DOOM Classic error: R_InitTextures: Missing patch in texture LITE96 DOOM Classic error: R_InitTextures: Missing patch in texture LITEMET DOOM Classic error: R_InitTextures: Missing patch in texture LITEMET DOOM Classic error: R_InitTextures: Missing patch in texture LITERED DOOM Classic error: R_InitTextures: Missing patch in texture LITERED DOOM Classic error: R_InitTextures: Missing patch in texture LITESTON@ DOOM Classic error: R_InitTextures: Missing patch in texture LITESTON@ DOOM Classic error: R_InitTextures: Missing patch in texture SKINBORD@ DOOM Classic error: R_InitTextures: Missing patch in texture SKINBORD@ DOOM Classic error: R_InitTextures: Missing patch in texture SKINTEK1 DOOM Classic error: R_InitTextures: Missing patch in texture SKINTEK1 DOOM Classic error: R_InitTextures: Missing patch in texture SKINTEK2 DOOM Classic error: R_InitTextures: Missing patch in texture SKULWAL3� DOOM Classic error: R_InitTextures: Missing patch in texture SKULWAL3� DOOM Classic error: R_InitTextures: Missing patch in texture SKULWALL� DOOM Classic error: R_InitTextures: Missing patch in texture SKULWALL� DOOM Classic error: R_InitTextures: Missing patch in texture SKY2 DOOM Classic error: R_InitTextures: Missing patch in texture SKY3 DOOM Classic error: R_InitTextures: Missing patch in texture SKY4 DOOM Classic error: R_InitTextures: Missing patch in texture SP_DUDE3@ DOOM Classic error: R_InitTextures: Missing patch in texture SP_DUDE6@ DOOM Classic error: R_InitTextures: Missing patch in texture SP_ROCK2� DOOM Classic error: R_InitTextures: Missing patch in texture STONGARG� DOOM Classic error: R_InitTextures: Missing patch in texture STONGARG� signal caught: Segmentation fault si_code 2 Trying to exit gracefully.. session->GetSaveGameManager().CancelToTerminate(); soundSystem->StopAllSounds(); Stop(); --------- Game Map Shutdown ----------

CleanupShell(); delete loadGUI; delete renderWorld; delete soundWorld; delete menuSoundWorld; session->ShutdownSoundRelatedSystems(); session->Shutdown(); game->Leaderboards_Shutdown(); uiManager->Shutdown(); soundSystem->Shutdown(); usercmdGen->Shutdown(); eventLoop->Shutdown(); declManager->Shutdown(); renderSystem->Shutdown(); idRenderSystem::Shutdown() Shutting down OpenGL subsystem commonDialog.Shutdown(); UnloadGameDLL(); ------------ Game Shutdown ----------- --------- Game Map Shutdown ----------

Shutdown event system

saveFile.Clear( true ); stringsFile.Clear( true ); CloseLogFile(); fileSystem->Shutdown( false ); Sys_Shutdown(); console->Shutdown(); idKeyInput::Shutdown(); cvarSystem->Shutdown(); cmdSystem->Shutdown(); ClearWarnings( GAME_NAME " shutdown" ); warningCaption.Clear(); errorList.Clear(); idLib::ShutDown(); shutdown terminal support funduke@funduke-H61H2-LM3:~/Classic-RBDOOM-3-BFG/Classic.RBDoom3BFG.-ubuntux64_Version_1.1.12.13_hotfix_4$

MadDeCoDeR commented 5 years ago

Use "-doom" before "-file" in order SIGIL to be loaded ONLY on Ultimate Doom. (Plus you can use the launcher to avoid adding more parameters)

funduke commented 5 years ago

Many thanks! Running it with ./RBDoom3BFG -doom -file /mods/SIGIL.wad /mods/SIGIL_BFG.wad makes it run as intended without any problems. I'm happy! :)

Greetings Funduke