MadDeCoDeR / Classic-RBDOOM-3-BFG

DOOM: BFA (Big Freaking Anniversary) Edition (former Classic RBDoom 3 BFG) is a source port based on RBDOOM-3-BFG and enchance the experience of Ultimate DOOM, DOOM 2 and DOOM 3.
GNU General Public License v3.0
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remove crosshair #77

Closed nr1995 closed 2 years ago

nr1995 commented 2 years ago

Sorry, this is not a bug, but I just was wondering what your method for removing the crosshair was. Is there a way to do it from the console? Thanks.

MadDeCoDeR commented 2 years ago

The crosshair on DOOM 3 is getting hidden using the CVAR pm_cursor, The whole process is just to set the cursor state to NONE when the standard crosshair and the grabber crosshair should be active. To look it better search for pm_cursor on this repo

nr1995 commented 2 years ago

Thanks for replying! I'm not very good with computers. Is there an easy way to implement this one feature in my regular RBDoom3BFG game?

MadDeCoDeR commented 2 years ago

Only by copy and pasting the code that does that from here to RBDOOM

nr1995 commented 2 years ago

I don't want to bother you too much, but... which code, and where should I paste it?

MadDeCoDeR commented 2 years ago

This requires some one who know about C/C++ programming. Plus it would require to re-compile RBDOOM

nr1995 commented 2 years ago

yeah it's beyond me then. well thanks anyway!

MadDeCoDeR commented 2 years ago

Closing the issue since there is nothing else to it