Closed nr1995 closed 2 years ago
The crosshair on DOOM 3 is getting hidden using the CVAR pm_cursor, The whole process is just to set the cursor state to NONE when the standard crosshair and the grabber crosshair should be active. To look it better search for pm_cursor on this repo
Thanks for replying! I'm not very good with computers. Is there an easy way to implement this one feature in my regular RBDoom3BFG game?
Only by copy and pasting the code that does that from here to RBDOOM
I don't want to bother you too much, but... which code, and where should I paste it?
This requires some one who know about C/C++ programming. Plus it would require to re-compile RBDOOM
yeah it's beyond me then. well thanks anyway!
Closing the issue since there is nothing else to it
Sorry, this is not a bug, but I just was wondering what your method for removing the crosshair was. Is there a way to do it from the console? Thanks.