I currently am using profile service for a simple clicker game of mine and am using your dev forum example. It works fine until I attempt to load a profile with A mock store of LoadProfileAsync() but it yields the code forever. Here is the on playerAdded function. The game prints "is safe" just fine but doesnt print "loaded profile" at all. I am in the OSS discord with the tag of jakebball11#3826 if you would prefer contacting me there.
if isDataStoreSafe then
print("is safe")
local profile = GameProfileStore:LoadProfileAsync("PlayerId_"..player.UserId, "ForceLoad")
print("loaded profile")
if profile ~= nil then
if loadedProfiles[player.UserId] == nil then
loadedProfiles[player.UserId] = true
profile:Reconcile()
profile:ListenToRelease(function()
player:Kick("issue with loading your data, please try again later")
SessionProfiles[player.UserId] = nil
end)
if player:IsDescendantOf(Players) then
--assign a key in session data that is a reference to the players profile
SessionProfiles[player.UserId] = profile
loadObjectValues(player)
loadGamepasses(player)
Moderation.playerLoaded(player)
if RunService:IsStudio() == false then
player.Character:WaitForChild("Humanoid").WalkSpeed = GemShopInfo.WalkSpeedLevel[DataController.getData(player, "WalkSpeedLevel", "PrivateStats")].speedAmount
end
RemoteEvents.PlayerFinishedLoading:FireClient(player)
if RunService:IsStudio() then
for _=0,3,1 do
DataController.givePet(player, "Bear")
end
end
else
profile:Release()
end
end
else
player:Kick("issue with loading your data, please try again later")
end
else
player:Kick("There was an issue loading your data, please try again")
end
I currently am using profile service for a simple clicker game of mine and am using your dev forum example. It works fine until I attempt to load a profile with A mock store of LoadProfileAsync() but it yields the code forever. Here is the on playerAdded function. The game prints "is safe" just fine but doesnt print "loaded profile" at all. I am in the OSS discord with the tag of jakebball11#3826 if you would prefer contacting me there.