Closed lastMove closed 9 years ago
Do you have the SVGKit-iOS
target selected, with iOS Device
(or a name of a plugged-in device) selected?
If you are targeting iOS 8 or later, I'd recommend that you use the iOS framework (build project SVGKit-iOS Framework
). However, I do realize that you may wish to target iOS versions older than 8.0, so the use of a static library is still available.
Thank you for answering.
I wish to target iOS 7 and Higher.
Yes I select the good target:
After building the products group (in Xcode) looks like that
I forgot to specify that. I download the Master tree. Is it the good one? or should I use the 2.x tree?
The master tree is the right one.
One thing you could do is include the base project in your own project, then have your product depend on the static lib.
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On Nov 25, 2014, at 2:29 AM, lastMove notifications@github.com wrote:
I forgot to specify that. I download the Master tree. Is it the good one? or should I use the 2.x tree?
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Oh, I just try it on xCode 5.1.1 and it build it fine. Strange, Thank you
Hello,
I am encountering the iOS 8 issue ( #235 ) So I wanted to try your fork. But I didn't reach to build the universal library. When I build it i can only find libSVGKit-iOS.1.2.0pre.a in the Debug-iphonesimulator directory which is not for the good Architecture. What am I doing Wrong? (Sorry for my bad english)