Should work on displaying informations contained within a file let's say we are goinf to generate two files and whenever they are destroyed it wont appear anymore.
Dans /Medusa/Misc/gp/...
guessprimary.primary
guessprimary.secondary
So the GuessPrimary agent.exe gets loaded from first exec from Medusa, and then get executed in the backgroud checking for those files.
If guessprimary.notice is present the help display is shout. If not it is not.
Agent must be renamed (the agent will be the pooler), where the OSD will be the OSD-Agent.
Should work on displaying informations contained within a file let's say we are goinf to generate two files and whenever they are destroyed it wont appear anymore.
Dans /Medusa/Misc/gp/...
So the GuessPrimary agent.exe gets loaded from first exec from Medusa, and then get executed in the backgroud checking for those files.