Open asttl opened 8 years ago
There is already a basic system in place for tracking time brackets. This is currently done server side, which works like this, and may change in the future pending further revision:
Graveyard: 00:59 - 11:59 Afternoon: 12:00 - 16:59 Primetime: 17:00 - 00:59
Any alerts that end during these times will be marked in their appropriate bracket.
The intention is, that users will be able to filter by prime time alerts, then further by faction, server, continent etc.
I'm undecided whether the filtering system will be part of the current re-write, as it's quite a bit of work, depending on how easy Angular is to use for that kind of thing. It may be just a simple query change, we'll see.
I'll update the issue as I go through the project.
Limited version of this is completed on the Alert History page. Will keep this in mind for other parts of the site such as the overall statistics and possibly leaderboards.
Situation: People play at different times, outfits have ops at different times, and people from different locations play in different time zones. Different outfits do OPs or are more active on different days of the week. Faction overpop can be timezone dependent too. The competitiveness of servers is highest from early evening through to late night, peaking at primetime.
Suggestion: It would be useful to have some sort of way of seeing performance by different time brackets.
The best case scenario might be the user being able to specify custom time brackets.
Problems:
Performance metrics: