Maescool / Catacomb-Snatch

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Fullscreen bug on OSX #239

Open zorro300 opened 12 years ago

zorro300 commented 12 years ago

There's a bug for me in the latest version with the option to set to fullscreen. My mouse get's desynchronized. And it's also not really fullscreen Youtube video coming soon to explain the issue http://www.youtube.com/watch?v=DTVkm1doOJE

is there any link for all the ![] commands to put pics in issues etc ?

framp commented 12 years ago

The problem is probably related to the fullscreen mode and your os. It shouldn't show the black-pointer mouse.

Can't reproduce on linux btw.

zorro300 commented 12 years ago

I'm mac

Daniel-Griffiths commented 12 years ago

I also get that issue on Mac OSX Lion.

master-lincoln commented 12 years ago

I am on linux and do not suffer from this. I can't really hack on that as I have no Mac.

You can look here to see what's going on when switching to fullscreen. Can someone on Windows check that?

zorro300 commented 12 years ago

I'm mac OSX Lion too and on IRC it has been confirmed the issue seems to be happening on windows : the black bars around. So it's only semi-fullscreen with a mac error :(

Daniel-Griffiths commented 12 years ago

I think the black bars are meant to be there.

zorro300 commented 12 years ago

Found an error . If you put it on fullscreen and then do exit; The next time you'll still be in fullscreen (wich is good) but if you go to options then you get the boxes unchecked and if you click them (to go out of fullscreen) the game crashes!

Daniel-Griffiths commented 12 years ago

Same happens to me.

Also when you make the game full screen, exit, and play the game again the mouse seems pointer seems to be in sync with your real mouse pointer.

zorro300 commented 12 years ago

let me try that one, going to try on patch 44, confirm !!!!

restarting fixes the sync but still crashes when going back to non-fullscreen

Daniel-Griffiths commented 12 years ago

Also in regard to fullscreen changing scale in MojamComponent to 3 makes the game fill the entire screen on a 1920x1080 resolution monitor. It looks really good.

framp commented 12 years ago

scaling should be another option

Daniel-Griffiths commented 12 years ago

Yep, could be labelled something like "Game size" or "Screen size" and you could choose from small medium and large

small = 1 medium = 2 large = 3

Anything higher than 3 is too large for any 1080p monitor.

zorro300 commented 12 years ago

UPDATE

It doesn't crash the game anymore when you try to get out of fullScreen; but the mouse and the crossfire still get out of sync on mac :( restarting the game fixes this though

Second restart crashes it again to get out of fullscreen , so no fix.

gazaka commented 12 years ago

sorry master-lincoln Zorro did mention it half way through here. Am new to all this lol.

Thanks for referencing.

master-lincoln commented 12 years ago

Is this still valid with recent versions?

zorro300 commented 12 years ago

Yes, I'm still getting the mouse de-sync with build 94

Austin01 commented 12 years ago

This is still an issue and should be looked into before we move out of beta.

Daniel-Griffiths commented 12 years ago

Deleting the options file fixed it for me.

Maescool commented 12 years ago

Issue should be fixed

Maescool commented 12 years ago

Bug still exists.

godleydemon commented 11 years ago

Can anyone confirm if the bug still exists on Mac OSX?