Maescool / Catacomb-Snatch

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Drop Trap changed to Animated Tile (Fix for Issue #787) #826

Closed LordofMaps closed 12 years ago

LordofMaps commented 12 years ago

Changed the Drop trap to an Animated Tile (which seems to not be used by anything else) from an Entity. The drop trap is now treated like any other tile. This includes health bar being display over the top (instead of under) and rails can no longer be built on top of them. This fixes Issue #787.

Should I update spike trap as well?

Mebibyte commented 12 years ago

Looks much better. Still found another graphical bug, though. I dropped a spawner on top of a Drop Trap, and then made the trap fall. The spawner fell, but it briefly showed up above the drop trap below it.

Either way, +1 for now!

LordofMaps commented 12 years ago

I just tried that, and it seems that any tile will be shown over the spawner when it falls. I think it is a spawner-falling issue.

Mebibyte commented 12 years ago

It may be an issue with any entity/item falling. However, I still like the improvements you have made so far!