Closed Delvar closed 12 years ago
Pretty neat :) Impressive post production work on the video too hehe.
I agree 100% with making rail drops "buyable" via picking them up like turrets and harvesters and placing them on the track. It makes them much more intuitive than "stand in this magic space and press a button". It also makes it possible to set up tracks that are not attached to the base for making "patrol" rail droids :)
as a side note, you may want to consider squashing all your commits together via a rebase (http://gitready.com/advanced/2009/02/10/squashing-commits-with-rebase.html) and submitting a new pull request when things are closer to finished.
I think bugs 1 and 2 are definitely bugs. Bug 3 could be considered a "feature" :)
If the bugs can be fixed, I think this would be a great addition even without the "want to do" items you've listed... those can be added on as separate pull requests :) I like small bites :)
ok cool, should be easy to fix the bugs, simply create a Treasure inherited from Building.. ill try to work on it tomorrow.
as for picking them up, will require more fiddly work as ill have to change Mob.carried from type Building to type Mob .. fancy picking up a mummy?! probably going to need an interface 'can be picked up by'
ill read that guide thanks, im still very new at this and keep making mistakes with GIT :(.
yeah my you tube skills are amazing! hehe
I must point out that this was not originally my idea but it came from 'AngelDE98' on the forums. http://forum.catacombsnatch.net/thread-154-page-2.html
also whenever i re-base my code i am unable to push some error about missing history. i have to force the push. is this normal? or am i doing something stupid again?
Uhm, first you need to pull before you push else the changes that have happend in between could be compromised
ah i see, i was just fetching then re-basing
ir git fetch upstream git cehckout develop git rebase upstream/develop cehckout RailDroidsCarry git rebase develop
when i should be doing,
git fetch upstream git cehckout develop git merge upstream/develop cehckout RailDroidsCarry git rebase develop
??
exactly :)
ok cool, hopefully me and GIT will get along better now lol.
thanks for your help guys i have had some real trouble understanding git.
ok, i just released new version of game, cause i wasn't sure if this should have been in that release.. I'm waiting for the others to confirm if they like this to be commited :) then it will be in the next release ;)
looks good to me :)
let me fix the 'cant take treasure' bug. at least thats a quick fix. adding a shop and making droids carryable is a bit more work and probably worth a branch on its own.
ok you can now win the game :) and no buggy push failures either!
Simply put it lets Rail Droids carry turrets and other buildings.
here is a youTube video of it in action: http://www.youtube.com/watch?v=RrET1sL1b6Y
still things i want to do,
Bugs:
im doign this pull request to see what other people think as i finish it off.. i hope thats ok?