MaestroFenix / Half-Life-Resized-Maps

Half-Life Resized Maps unifies many of the separated levels of Half-Life: Source and brings many QoL improvements and bugfixes.
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Rework and add detail between areas #5

Open MaestroFenix opened 3 years ago

MaestroFenix commented 3 years ago

While hls03amrl features a "new room" in order to have more detail where it would be just long ducts ( due to the maps not being actually seamless ), the rest of maps doesn't have anything like that, so sometimes it gets even boring going across long pipes / corridors.

Ideally, we should give them more detail in the sense of making unique "mini areas", which can have a lot of potential. Of course, this will depend on each map, as those being close to the entity limit will not be able to have a lot of detail.

List of areas to add more detail: https://docs.google.com/document/d/1sJ-EKVoT8YM5iKE_EOsyXZbGAdjd8bNkfMx4dp5aHAw/edit?usp=sharing

Anyone interested in helping, feel free to leave a comment, and I will deliver an edited VMF with only that zone. This can be done either on GoldSrc or Source, I can take of adapting the textures and proportions later. Just don't go overboard.

MaestroFenix commented 1 year ago

Updated OP with a list of places to improve. One candidate already started work, and hopefully more to follow. However, I might have to drop this for the V3 release. Time will tell.