MaestroFenix / Half-Life-Resized-Maps

Half-Life Resized Maps unifies many of the separated levels of Half-Life: Source and brings many QoL improvements and bugfixes.
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Better map compilers are needed due lighting problems in Slartibarty's compilers #7

Open MaestroFenix opened 3 years ago

MaestroFenix commented 3 years ago

As discussed with other modders, it was found that unlike the default HL2 compilers, the ones enhanced by Slartibarty present two bugs: Color Boosting and brush entities not getting the same lighting as world brushes.

The first one is caused by the VBSP, as somehow, the color of the textures is applied twice or something like that, making the overall look more "warmer" on lighter textures than it should be ( the best example is the elevator textures at the beginning of Office Complex ).

The second issue can be quickly seen with breakable walls, as you can easily tell which parts will break. This one comes from the VRAD.

These issues will happen regardless of which parameters are used. While returning to the original compilers were considered, it wasn't an option due having even a larger number of issues + lacking the special parameters which gives the GoldSrc lighting aspect.

This issue doesn't directly depend on us as we can't create new compilers, but if someone achieves it, would raise the quality of the maps.

Keep an eye on the compilers created by MapBase or JB3, as the former already has managed to fix the first issue, so they might get results soon.