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MafiaHub
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OpenMF-Archived
Abandoned C++ version. Contains useful format utils and parsers.
GNU General Public License v3.0
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Separate format parsers and utils from the engine.
#134
zpl-zak
opened
6 years ago
0
Make use of C++17's filesystem library?
#133
zpl-zak
closed
6 years ago
1
Fix compilation on MacOS
#132
Nmzik
closed
6 years ago
0
Viewer segfaults on export
#131
drummyfish
closed
6 years ago
0
Logo Proposal for OpenMF
#130
area55git
closed
6 years ago
12
Mission loader
#129
zpl-zak
closed
6 years ago
0
JSONify output of all format utils
#128
zpl-zak
closed
6 years ago
0
Bullet profiler entry shows wrong values under higher FPS.
#127
zpl-zak
closed
6 years ago
1
effects.bin: Implement parser.
#126
RoadTrain
closed
6 years ago
0
Use SDL2's keymap as our default one + add physics attribute to the profiler
#125
zpl-zak
closed
6 years ago
0
Let parsers be a standalone module
#124
zpl-zak
closed
6 years ago
0
Cherry-picked few commits from optimizations branch
#123
zpl-zak
closed
6 years ago
0
Corrupted textures
#122
zpl-zak
closed
6 years ago
0
4ds: Resolve some unknown fields relevant to skeletal animation.
#121
RoadTrain
closed
6 years ago
1
Linux Compile issues
#120
NeCarbon
closed
6 years ago
6
An attempt to simulate fall down effect for character
#119
zpl-zak
closed
6 years ago
0
Refactor names
#118
zpl-zak
closed
6 years ago
0
Changed file names + fixed for copysign in FMath
#117
zpl-zak
closed
6 years ago
0
Mega Rework Plus Game
#116
drummyfish
closed
6 years ago
2
Implement .6ds parsing
#115
RoadTrain
closed
6 years ago
7
Optimizations and project refactor
#114
zpl-zak
closed
6 years ago
0
LTO switch added
#113
volca02
closed
6 years ago
0
components as an object library
#112
volca02
closed
6 years ago
0
OSGRenderer pimpl'd
#111
volca02
closed
6 years ago
0
dta parser - remaining issues
#110
volca02
closed
6 years ago
8
Implement load.def parsing
#109
RoadTrain
closed
6 years ago
0
Added extraction of DTA Keys from original mafia executable
#108
DavoSK
closed
6 years ago
0
Implement textdb_xx.def parsing.
#107
RoadTrain
closed
6 years ago
1
ScopedBuffer
#106
volca02
closed
6 years ago
2
Rethink/rework single compilation unit
#105
drummyfish
closed
6 years ago
39
Add EntityController
#104
zpl-zak
closed
6 years ago
0
Fix entity matching
#103
drummyfish
closed
6 years ago
0
Add video to Demonstration section
#102
zpl-zak
closed
6 years ago
0
Implement menu.def/mnu parsing.
#101
RoadTrain
closed
6 years ago
1
Add RigidCameraController
#100
zpl-zak
closed
6 years ago
2
Mafia is still predominantly played using the original engine
#99
drummyfish
closed
6 years ago
0
Implement IDManager and integrate into SpatialEntityManager
#98
zpl-zak
closed
6 years ago
0
[DON'T MERGE] Input manager
#97
drummyfish
closed
6 years ago
0
Make viewer write out visually selected entity
#96
drummyfish
closed
6 years ago
0
[DON'T MERGE YET] documentation and readme changes
#95
drummyfish
closed
6 years ago
1
Check.bin fixes
#94
drummyfish
closed
6 years ago
0
Extra features against the original game
#93
drummyfish
closed
6 years ago
1
road.bin: Implement basic parser.
#92
RoadTrain
closed
6 years ago
2
check.bin: Merge with format util by DavoSK
#91
RoadTrain
closed
6 years ago
0
check.bin: Implement link parsing.
#90
RoadTrain
closed
6 years ago
0
Create CONTRIBUTING.md
#89
drummyfish
closed
6 years ago
0
[DON'T CLOSE][READ-ONLY] Logos, artwork, etc
#88
zpl-zak
closed
6 years ago
0
Refactors, debug light node improvements, basic spatial entity manager, physics
#87
drummyfish
closed
6 years ago
0
Implement basic check.bin parser.
#86
RoadTrain
closed
6 years ago
4
Small collision fixes
#85
drummyfish
closed
6 years ago
0
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