Lots of testing, met iig de volgende eisen: (lazy, so copy pasting this)
The following basic consistency properties should always be maintained:
(a) The node-capacity rule is never breached.
(b) The exit is always reachable from the player’s current node.
(c) Dropping healing potions never breaks the HP-restriction rule.
The score is calculated correctly, and the highscores list is correctly updated (at the end of
the game).
Orders (Hunt and Defend) are handled correctly:
(a) Orders are indeed issued when situations that should trigger them occur.
(b) If there is no situation that prevents a monster pack to finish its order (it didn’t eliminated
along the way, it is not continously blocked by a full node), then it will reach its
destination node, as specified by the order.
When the player uses an item, the correct effect is fired. This includes the destruction of
nodes, which the use of a Magic Scroll may trigger.
Monster retreats is handled correctly (they retreat after losing 70% HP; except if they have
orders, then they should never retreat).
Lots of testing, met iig de volgende eisen: (lazy, so copy pasting this)