Fix the collision issues described in #10 by not sorting the colliders by type, only by distance during the collision detection. The colliders may be swapped before checking collision based on their velocities. The collider with the greater velocity will be colliderA.
Fix the collision issues described in #10 by not sorting the colliders by type, only by distance during the collision detection. The colliders may be swapped before checking collision based on their velocities. The collider with the greater velocity will be colliderA.