Closed Mogeley closed 8 years ago
this issue was present in IR 2.0.3 but was fixed in IR 2.0.4 If you are still experiencing it in 2.0.4 - attach your log file (KSP.log)
The root of the issue is the infamous wheel auto-struts introduced by Squad in 1.1.2 which we have to deal with in IR in order to move stuff. Landing legs are considered wheels and therefore have auto-struts as well.
Awesome thanks! It's fixed in 2.0.4!
Summary: Rotatron's create mysterious internal forces with other parts in the same craft when the Rotatron is stationary. This is causing my crafts to twist and turn in very strangely eventually causing parts to fly off. So far the parts I know of are all Landing Struts.
Steps to Reproduce: Build a super simple lander attached to something. http://steamcommunity.com/sharedfiles/filedetails/?id=694327741
Results: Lander Can will twist and push it's way off the docking port. The Landing struts may pop off as well. http://steamcommunity.com/sharedfiles/filedetails/?id=694330878 http://steamcommunity.com/sharedfiles/filedetails/?id=694330785
Test 2: remove the Rotatron and Launch.
Results: The vehicle sits still as expected.
Test 3: add the Rotatron back. Remove the Landing Struts and Launch
Results: The vehicle sits still as expected.
In this test only the LT-2 Landing Struts cause an issue. In a larger more complex lander all struts cause the issue and removing the Rotatrons makes the issue go away for all lander struts.
I've had this issue when using docking ports as well as strong connections using Stack Separators with struts. Docking ports make it easier to see the issue.
The issue seems like the Rotatrons are pushing the other parts away from it. However, distance doesn't seem to play a direct part. Some parts effect it more than others.
The effected parts are IR Rotatron and IR Rotatron Mk2. The Mark 2 part has the same behaviour only much less severe.