Magicolo / uPD

A relatively complete alternative to Unity's audio engine using Pure Data and LibPD.
MIT License
72 stars 6 forks source link

libpdcsharp.dll crashes on build on PC. Doesn't work on mac. #8

Open santimagames opened 6 years ago

santimagames commented 6 years ago

On PC, there are no problems in the editor but libpdcsharp.dll crashes when you build the application giving:

libpdcsharp.dll caused an Access Violation (0xc0000005) in module libpdcsharp.dll at 0033:001e2058.

Also it doesn't work at all on mac osx for some reason. Dropping DllNotFoundException errors with the dll's in the editor when you run the game. Doesn't work on the build either.

I'm using Unity 2017.3.0p1

Thanks.

Cmart94 commented 6 years ago

I´m having the same problem... I found that the crash is because a wrap~ object is in the patch... Do you have the same object in your patch?

santimagames commented 6 years ago

No we dont have wrap~ in the patch.

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On 14 Feb 2018, at 18:39, Cmart94 notifications@github.com wrote:

I´m having the same problem... I found that the crash is because a wrap~ object is in the patch... Do you have the same object in your patch?

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lachlansleight commented 6 years ago

Built the app with the PatchLoading sample scene in 2018.1.0b7 - crashes on load. 🌵

chikashimiyama commented 5 years ago

I have exactly the same problem libpdcsharp.dll caused an Access Violation (0xc0000005) when I build the project from unity.

I could locate the object that causes the crash, in my case, it is sqrt~ (q8_sqrt~ causes also crash).